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auto enable progressive scan in tekken 5?
#1
hi. i want tekken 5 to boot in progressive scan mode. i made a pnach with the elf search thing and the GS window says progressive mode, but in the game options progressive is not on, n it just looks like interlaced until i enable it in the options.
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#2
You have to do it manually every time. That's the game's normal behavior incase the user were to switch to a non-progressive compatible display.
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#3
yes. but what i need to know is if u can change the in-game option to progressive with a pnach. idk this stuff well enough to search 4 it in cheat engine. or mb if somethin needs to be changed in GSRenderer.cpp or another file from the source. when switching to progressive in-game it outputs "(UpdateVSyncRate) Mode Changed to SDTV 480p." in the console. mb u can do this manually some way, i really dont know. searched a lot, no help
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#4
(07-24-2017, 05:12 AM)nunbuhfore Wrote: but what i need to know is if u can change the in-game option to progressive with a pnach.

No, you can't.
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#5
(07-24-2017, 08:51 AM)Ryudo Wrote: No, you can't.

ok. now read the rest
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#6
Quote:idk this stuff well enough to search 4 it in cheat engine. or mb if somethin needs to be changed in GSRenderer.cpp or another file from the source. when switching to progressive in-game it outputs "(UpdateVSyncRate) Mode Changed to SDTV 480p." in the console. mb u can do this manually some way, i really dont know. searched a lot, no help
you can't either.
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#7
(07-24-2017, 06:21 PM)jesalvein Wrote: you can't either.

k, because u cant do it? i know there are some advanced things to do here and ive had to recompile the emulator, but sadly i dont know much about these things
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#8
Quote:when switching to progressive in-game it outputs "(UpdateVSyncRate) Mode Changed to SDTV 480p." in the console. mb u can do this manually some way, i really dont know. searched a lot, no help

It should be feasible but it's certainly not trivial to implement it in the code base. Creating a game specific patch to modify the necessary instruction parameters might be an easier solution.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

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#9
(07-24-2017, 06:27 PM)ssakash Wrote: It should be feasible but it's certainly not trivial to implement it in the code base. Creating a game specific patch to modify the necessary instruction parameters might be an easier solution.

YES, thats what im talking about. any idea how i could do this? i really tried. lol
BTW u are also the guy who fixed my progressive scan shaking, recompiled the emulator with ur changes in the code from github
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#10
moving it to the devs discussion since it's not related to using pnach
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