Posts: 1.258
Threads: 57
Joined: Mar 2009
Reputation:
4
Location: Uruguay
thanks shadowlady for the wonderfull fix for this problem,now the game reaches full speed easily with d3dx10,but there is still one problem during kaname tosen bankai (the one in wich the character becomes invisible) during that banaki the speed drop is pretty huge, from 60fps to 20fps, any way to solve this ?
Posts: 9.761
Threads: 163
Joined: Dec 2008
Reputation:
154
Don't use Tosen, that guy suxxors?
I'll try to check it later but I doubt it's the same problem...
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
Posts: 1.258
Threads: 57
Joined: Mar 2009
Reputation:
4
Location: Uruguay
@ shadow lady
Hey tosen is not that bad, thanks for looking after this
Posts: 721
Threads: 5
Joined: Feb 2010
Reputation:
10
Pray tell, where might I be able to find this fix? My search-fu is failing me. Thanks!
Posts: 393
Threads: 7
Joined: Apr 2009
Reputation:
0
Location: at my PC
@ ilovejedd
You'll have to compile GSdx from the source code yourself or wait until the 0.9.8 beta is out
OS: Windows 7 64bit
CPU: Intel Core i7 3770K @3.5 GHz
RAM: 16GB DDR3 1600MHz
GPU: Nvidia GTX 680 2GB
Posts: 9.761
Threads: 163
Joined: Dec 2008
Reputation:
154
04-27-2011, 05:14 AM
(This post was last modified: 04-27-2011, 05:18 AM by Shadow Lady.)
Hmmm... I'm getting ~40FPS with that bankai so it looks more like system slowdown for you (got ~20fps with older GSdx...) but still in software mode it's 100+ fps...
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
Posts: 721
Threads: 5
Joined: Feb 2010
Reputation:
10
04-27-2011, 06:17 AM
(This post was last modified: 04-27-2011, 06:17 AM by ilovejedd.)
Is it already in the SVN? Unless dependencies have changed from January, I've already got Visual Studio 2008 set-up.