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Actually, that doesn't matter here. It was just a simple typo, just needs to replace the sdd with ssd.
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great, it's fixed. though, I have one doubt. how does keeping the MMU reduce cost over a hardwired implementation ?
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02-13-2015, 11:19 AM
(This post was last modified: 02-13-2015, 11:32 AM by ssakash.)
Thanks for the explanation. though, I'm still wondering how you made Goemon playable with this knowledge. I'm trying to figure it out before, you yourself explain it in the next mini-series. ( it would be great if, you could provide any hint
)
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Well first you need to know what goemon tried to do what all other games haven't done. I guess debugging is still needed. You can not only theoretically solve this.
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02-13-2015, 11:47 AM
(This post was last modified: 02-13-2015, 12:35 PM by ssakash.)
(02-04-2015, 11:07 PM)gregory Wrote: Please notice that Goemon is crashing with GSdx-DX-Windows.
actually, Bouken Jidai Katsugeki Goemon is playable in GSdx-rev1286 according to the
post of
parotaku. I think, you missed his final reply.
(02-13-2015, 11:28 AM)willkuer Wrote: Well first you need to know what goemon tried to do what all other games haven't done. I guess debugging is still needed. You can not only theoretically solve this.
Debugging is pretty much impossible right now. I have to start getting the game from any local store near my house. but, this game can't be found anywhere near the stores at my area.
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Can you maybe es well elaborate why applying bad cheats result in TLB miss? First is this message correct or just wrong exception handling? Second why does it kill the game? If I understood correctly TLB miss is bad for performance but should not be game breaking.