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creating .panch codes for KH2 Final mix
#1
I've been looking around for a while and can't find a tutorial I can understand that runs on a Mac, san someone help me fer some .panch codes working for KH2 FM or point me in the right direction?
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#2
Although I don't know much about Mac I understand that there is no difference in this aspect, you just need to get working raw codes for the game and directly apply to the .pnach file in that line format you find everywhere around here. Notice the extension name, it's .pnach and not .panch

There is a good chance to find the codes for KH2 directly from this thread - http://forums.pcsx2.net/Thread-Post-your...tches-here

PS: Use the thread's search engine at the bottom of the current page, just above the "Add Reply" button.
Imagination is where we are truly real
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#3
actually sometime last night I found someone's .pnach file and made my own based off that, I just can't save it as a .pnach file and that's whats tripping me up now
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#4
(02-11-2013, 09:56 PM)Isamu00 Wrote: actually sometime last night I found someone's .pnach file and made my own based off that, I just can't save it as a .pnach file and that's whats tripping me up now

you can't normally save it as pnach in Windows also, save as xyz.txt and rename it afterward as xyz.pnach. At least that's so when creating the file for the first time. Once it is done, most text editors do allow saving the file as it is.

In a way the pnach file is just a .txt file with the extension changed so to not be confused with a common text file.
Imagination is where we are truly real
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#5
okay, thanks that worked. it's saved and in my patches folder but when I boot up the game and hit esc to open the PCSX2 I can't get browse patches to highlight so I can turn the codes on, sorry ifg I'm being kinds needy here this is just really frustrating
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#6
(02-12-2013, 02:46 AM)Isamu00 Wrote: okay, thanks that worked. it's saved and in my patches folder but when I boot up the game and hit esc to open the PCSX2 I can't get browse patches to highlight so I can turn the codes on, sorry ifg I'm being kinds needy here this is just really frustrating

please post the content of your pnach file.

the codes are on the moment you start the emulator provided they aren't commented ( // ) and the "Enable cheats" is on from start.

Unless it's done differently on Mac.

PS: I see, remember something like this on old versions, pre 0.98 if I still recall.
Imagination is where we are truly real
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#7
this is the one I got off the fourms
F266B00B.pnach
gametitle=Kingdom Hearts II Final Mix [SLPM 66675] (J)
//Use All Acquired Drive Forms Even Without Party Members
patch=1,EE,201C9A80,word,0000102D
//Drive Forms With Party Members
patch=1,EE,201C99A0,word,0000102D

this is the one I made
5D12241C.pnach
gametitle=Kingdom Hearts II Final Mix [SLPM 66675] (J)
//infinite jump
//patch=1,EE,20191C70,word,00000000
//materials each 98 (recollection 4 kind, serenity 4 kind and illusion 2 kind,)
//patch=1,EE,0032F0B7,word,00000062
//patch=1,EE,4032F0B8,word,00030001
//patch=1,EE,62626262,word,00000000
//patch=1,EE,1032F0CA,word,00006262
//patch=1,EE,2032F0CC,word,62620062
//patch=1,EE,0032F0D0,word,00000062
//patch=1,EE,2032F0D8,word,62620062
//patch=1,EE,1032F0DC,word,00006262
//patch=1,EE,2032F0E0,word,00626262
//patch=1,EE,0032F0E7,word,00000062
//patch=1,EE,2032F0E8,word,62626262
//patch=1,EE,2032F0EC,word,00626262
//patch=1,EE,1032F0F6,word,00006262
//patch=1,EE,0032F0FA,word,00000062
//patch=1,EE,2032F100,word,62626200
//patch=1,EE,2032F108,word,00626262
//patch=1,EE,2032F10C,word,62626262
//patch=1,EE,1032F112,word,00006262
//patch=1,EE,1032F114,word,00006262
//patch=1,EE,2032F128,word,62006200
//patch=1,EE,2032F12C,word,62006262
//patch=1,EE,2032F130,word,62626262
//patch=1,EE,2032F134,word,00626262
//patch=1,EE,0032F1E5,word,00000062

also I have no clue where enable cheat is on, on the mac version
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#8
The first one is correct, the second has all codes commented, so, no active cheat at all Smile

Make sure the CRC you read on the console matches that one from the pnach, they game and cheats need to be the same version/region.

Other than this you just need to remove the // from the codes and replace all those "word" there by "extended". This is the most important because the codes initiated with 2 at the address offset first digit are really "word", initiating with 1 are "short" and initiated by zero are "byte" and "extended" is smart enough to recognize the code.

PS: only the lines initiated by "patch" need to be without the // to activate the cheats, the comments must have the double slashes.

Moreover, there is a code there initiating by 4 which forcibly needs to be "extended". Let's hope the codes will work then. These special codes (above 2) sometimes span through two or more lines,
Imagination is where we are truly real
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#9
okay I got some codes working but so far only ifn jump
I've been trying to get an all synthesis materials thing working for a while but I can't get any version of the code to work
I kinda need it to make ultima weapon cuz I can't do Atlantica
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#10
(02-13-2013, 04:57 PM)Isamu00 Wrote: okay I got some codes working but so far only ifn jump
I've been trying to get an all synthesis materials thing working for a while but I can't get any version of the code to work
I kinda need it to make ultima weapon cuz I can't do Atlantica

Sorry I can't help to this point on, that would ask for specific knowing on the cheats for this game which I don't have.
Imagination is where we are truly real
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