I am having issues in .dot hack gu vol 1 where when I turn the resolution scale on anything above normal native it causes characters and environment objects have weird shadows. They are not exactly shadows. Its like I am seeing multiples of of the character or object which each clone getting lighter.
01-05-2016, 04:21 PM (This post was last modified: 01-05-2016, 04:24 PM by alfio8788.
Edit Reason: added screenshot, will add screens of settings too if needed
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I have tried both the half pixel offset and the skipdraw (0-100 1 by 1) and a combination of both to no avail, also played around a lot in the plugin settings but the only fix found is to leave native resolution.
P.S.: Tried to change even renderer from OGL to DX9 and 11, same thing
Without using custom resolution (can still use all the native increments such as 2x,4x,6x,8x) and without any kind of hack i managed to get the ghosting away, for some reason i had to totally close the emulator and reopen it to see the effect, changing the settings while having the emulator paused wasn't enough (cannot confirm with savestates, i reloaded the game from memory card)