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failed to load launchelf.cnf
#1
could somebody help me launch my game? the game that i'm trying to play is mega man x7. I tried to launch the game but i get into some modded ps2 software called launchelf. when it got launched, it says, "failed to load launchelf.cnf." plz hlp!
EDIT: I forgot to put up an emulog, so here it is!
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 3554 MB
CPU name = AMD A8-4500M APU with Radeon™ HD Graphics
Vendor/Model = AuthenticAMD (stepping 01)
CPU speed = 1.895 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 3e98320b
x86EFlags = 2fd3fbff

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
MMX2 .. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll
Windows 6.2.9200
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 364ms)
(CdvdSource) HotSwapping CDVD source types from Iso to Plugin.
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.2.9200
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
AMD Radeon HD 7640G (8.17.10.1401)
Opening CDVD
* CDVD: Opening drive '\\.\G:'...
* CDVD: setSpindleSpeed failed!
* CDVD: IO thread started...
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 2) (621616 sectors)
* CDVD: Disk Type: Double-Layer DVD
* CDVD: KeepAlive thread started...
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Dylan\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Dylan\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.87;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_204.87;1) Game CRC = 0xC2718445, EntryPoint = 0x01D00008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.87;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_204.87;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_204.87;1
0 01ca15d0 0005ebed ......
Loaded, cdrom0:¥SLUS_204.87;1
start address 0x1d00008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(GameDB) Changing EE/FPU clamp mode [mode=3]
EE/iR5900-32 Recompiler Reset
loadmodule: fname rom0WackoIO2MAN args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname rom0:MCMAN args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname rom0:MCSERV args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname rom0TongueADMAN args 0 arg
Pad driver. (99/11/22)
loadmodule: id 28, ret 0
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 41378
open fd = 2
open name cdrom0:¥LAUNCHELF.CNF;1 flag 1 data 41378
open fail name ¥LAUNCHELF.CNF;1
open fd = -1
open name cdrom0:¥LNCHELF.CNF;1 flag 1 data 41378
open fail name ¥LNCHELF.CNF;1
open fd = -1
open name mc0:/SYS-CONF/LAUNCHELF.CNF flag 1 data 41378
open fd = -4
open name rom0:ROMVER flag 1 data 41378
open fd = 2
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname rom0WackoIO2MAN args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname rom0:MCMAN args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname rom0:MCSERV args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname rom0TongueADMAN args 0 arg
Pad driver. (99/11/22)
loadmodule: id 28, ret 0
read/write allocate memory 4000
open name cdrom0:¥IPCONFIG.DAT flag 1 data 45d78
open fail name ¥IPCONFIG.DAT;1
open fd = -2
open name mc0:/SYS-CONF/IPCONFIG.DAT flag 1 data 45d78
open fd = -4
open name mc1:/SYS-CONF/IPCONFIG.DAT flag 1 data 45d78
open fd = -4
Entering startKbd()
loadbuffer: addrres 76100 args 0 arg
FreeUsbd v.0.1.2
loadbuffer: id 29, ret 0
loadbuffer: addrres 8e000 args 0 arg
fio_init()
ps2kbd AddDrv [0]
UsbRegisterDriver 0
PS2KBD - USB Keyboard Library
loadbuffer: id 30, ret 0
open name usbkbd:dev flag 1 data 45d78
fio_open() dev 1
open fd = 2
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Plugins closed successfully.

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#2
IDK whats it means...launcher.elf is only for extracting your PS2 bios to your FAT32 flash drive and may-do even other uses like copying the PS2 memory card saves to the flash drive, and other executable *.ELF files and not launching a game i think?.....i am very rarely use this homebrew just to transfer saves but it's very time-consuming...

launcher.elf supposed to be in ISO format and you need that to burn it using MagicISO to your black CD-ROM then boot your PS2 to get to the menu...
Main Hub:i5-4670(3.4Ghz Factory Clocked),ATi Radeon HD7770(GDDR5+128-bit+1GB),Win 10 SL(x64),ASUS H8M-E,8GB DDR3 RAM
#3
Please post the full emulog if you are talking about pcsx2.
#4
(12-12-2015, 11:07 AM)willkuer Wrote: Please post the full emulog if you are talking about pcsx2.

I have edited my post so you'll see it.
#5
I havent seen the mentioned error message in the log. Where did you get the error?

Also please rip your game with imgburn and load the game with the inbuilt iso loader (not plugin) instead of reading the disk directly.
#6
(12-14-2015, 01:39 AM)willkuer Wrote: I havent seen the mentioned error message in the log. Where did you get the error?

Also please rip your game with imgburn and load the game with the inbuilt iso loader (not plugin) instead of reading the disk directly.

It is in the emulation, and I have used an iso downloaded from the internet.
#7
Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.
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