Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
gsdx bugs
#1
First time posting, probably in the wrong place. I have found some bugs with the last git build (v1.3.1-435-ge34477a)

-with the opengl backend, there's no texture filtering at all. and I need to change to software mode first to change the internal resolution and to add a HW hack.

opengl: http://prntscr.com/7cvzwh (texture filtering is not working, even if a try to change to software mode and and then to hardware again)

directx9: http://prntscr.com/7cvzdi (texture filtering is working)

-when I use 2x native and then change back to ps2 native this happpens with direct x http://prntscr.com/7cw0gy

Tried changing some settings in the nvidia panel, still happening. I tried doing this in 1.2.1 and it was working correctly

just trying to help C:
Reply

Sponsored links

#2
yes, it seems that Opengl settings are not changed in fly, there is already a bug report based on this.

what's wrong with the 2X native to native screenshot ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
Reply
#3
(06-04-2015, 04:39 AM)Miles Wrote: First time posting, probably in the wrong place. I have found some bugs with the last git build (v1.3.1-435-ge34477a)

-with the opengl backend, there's no texture filtering at all. and I need to change to software mode first to change the internal resolution and to add a HW hack.

opengl: http://prntscr.com/7cvzwh

directx9: http://prntscr.com/7cvzdi

-when I use 2x native and then change back to ps2 native this happpens with direct x http://prntscr.com/7cw0gy

Tried changing some settings in the nvidia panel, still happening. I tried doing this in 1.2.1 and it was working correctly

just trying to help C:

Hello, I'm just curious but can you tell me if the second screenshot is with 2x native resolution? Are you using anisotropic filtering with 2xNativ. resolution or even just the texture filtering? Thanks in advance.
Reply
#4
Changing from OpenGL to another renderer, applying the settings, then changing back to OpenGL should put the changes in effect.
[Image: ref_sig_anim.gif]
Like our Facebook Page and visit our Facebook Group!
Reply
#5
(06-04-2015, 06:16 AM)sethomega Wrote: Hello, I'm just curious but can you tell me if the second screenshot is with 2x native resolution? Are you using anisotropic filtering with 2xNativ. resolution or even just the texture filtering? Thanks in advance.

All the screenshots are in ps2 native with texture filtering on

(06-04-2015, 11:29 AM)refraction Wrote: Changing from OpenGL to another renderer, applying the settings, then changing back to OpenGL should put the changes in effect.

the texture filtering is not working tho

(06-04-2015, 06:13 AM)ssakash Wrote: yes, it seems that Opengl settings are not changed in fly, there is already a bug report based on this.

what's wrong with the 2X native to native screenshot ?

compare the second screenshot with the third one
Reply
#6
changing settings and the ps2 native resolution are fixed in v1.3.1-486-gb5171df. texture filtering is still broken in opengl
Reply
#7
Hmm, that's strange. Maybe the filtering variable is not included in the update function ? Not sure.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
Reply




Users browsing this thread: 1 Guest(s)