set internal res to native or increase upscaling in gsdx options.
CPU : I7 2600K Oc'ed @ 4.2Ghz
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It looks like a bogus post processing effect !! ..
Use native resolution .. Or just find the custom resolution this game is using !! .. Modifying the height should be fine !! .. It's try and error !! .. r3113 can do this on the fly .. now !! ..
Native Resolution, gets rid of the ghosting. But it looks very aliased now. Lots of deep jagged edges. Also there are weird speckles that flicker a little on the ground near my character.
I can't figure out what the native resolution is! D: 512x512 has the ghost, but the lines don't appear in the intro movie, 640x480, 640x448, 1024x1024, 2048x2048, 720x480, nothing seems to be right. The game is supposed to be 480p
05-31-2010, 01:51 PM
(This post was last modified: 05-31-2010, 01:51 PM by masterotaku.)
Well, the same ghosting/double image effect appears in DBZ Sparking Meteor! in some scenarios and when you use a "brilliant" character, and in some places in Tales of the Abyss.
We have to live with that problem or use native resolution until the Gsdx creators find a solution for high resolutions
CPU: Intel Core i5 4670k @ 4300MHz
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OS: Windows 7 Ultimate x64
You could try using native resolution with the experimental anti aliasing on at least X2. It helps cut down on the jaggies a bit.
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05-31-2010, 04:49 PM
(This post was last modified: 05-31-2010, 05:38 PM by Aika.)
I figured out a way to get rid of/reduce the Ghosting.
I used the option, Or use scaling
and set it 3X this made the graphics look 10X better and got rid of the double imaging, though on some building in the distance you can see a slight effect. But it is much much less noticible around characters and close objects. 5X/6X makes the game unplayable, by slowing things down substantially.
2X reduces the ghosting effect as well but, the graphics look much crisper? at 3X
Also was able to get the sound to sound properly by selecting Async Mix. Not sure why Time Scaling is Recommended o.o
Because Async will break some games and it doesn't work all the time, I have games that do the Async in some scenes but in others it runs the same as the framerate or with skips so it's a bit worse. It's helpful sometimes though.
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I can't get rid of these verticl lines that appear in cutscenes D: They don't even go the full length of the screen either they are just in random places, almost looks like something scratched it.