07-07-2016, 06:08 PM
I can not start emulating with opengl HW setting or SW swtting. everytime I tried it, it will get me this
and here is the emulog
07/07/2016 11:57:23:609 [11724] | INFO | Redirecting 'D3D11CreateDevice(00000000, 1, 00000000, 0, 00000000, 0, 7, 00000000, 0B9CF7E4, 00000000)' ...
07/07/2016 11:57:23:609 [11724] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
07/07/2016 11:57:23:609 [11724] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000, 1, 00000000, 0, 00000000, 0, 7, 00000000, 00000000, 00000000, 0B9CF7E4, 00000000)' ...
07/07/2016 11:57:23:609 [11724] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0B9CF160)' ...
07/07/2016 11:57:23:638 [11724] | INFO | Redirecting 'wglChoosePixelFormat(BC0119EE, 0B9CF730)' ...
07/07/2016 11:57:23:638 [11724] | INFO | Redirecting 'wglSetPixelFormat(BC0119EE, 1, 0B9CF730)' ...
07/07/2016 11:57:23:641 [11724] | WARN | > Application mistakenly called 'wglSetPixelFormat' directly. Passing on to 'SetPixelFormat':
07/07/2016 11:57:23:642 [11724] | INFO | Redirecting 'wglSetPixelFormat(0B9CF618, 190116904, 00000001)' ...
07/07/2016 11:57:23:642 [11724] | WARN | > 'wglSetPixelFormat' failed with 'ERROR_INVALID_HANDLE (6)'!
07/07/2016 11:57:23:642 [11724] | INFO | Redirecting 'wglCreateContext(BC0119EE)' ...
07/07/2016 11:57:23:642 [11724] | INFO | Redirecting 'wglCreateLayerContext(BC0119EE, 0)' ...
07/07/2016 11:57:23:644 [11724] | WARN | > 'wglCreateContext' failed with 'ERROR_INVALID_PIXEL_FORMAT (2000)'!
07/07/2016 11:57:23:895 [08832] | INFO | Redirecting 'wglChoosePixelFormat(BC0119EE, 0D3FF9A0)' ...
07/07/2016 11:57:23:896 [08832] | INFO | Redirecting 'wglSetPixelFormat(BC0119EE, 1, 0D3FF9A0)' ...
07/07/2016 11:57:23:898 [08832] | INFO | Redirecting 'wglCreateContext(BC0119EE)' ...
07/07/2016 11:57:23:898 [08832] | INFO | Redirecting 'wglCreateLayerContext(BC0119EE, 0)' ...
07/07/2016 11:57:23:901 [08832] | WARN | > 'wglCreateContext' failed with 'ERROR_INVALID_PIXEL_FORMAT (2000)'!
my laptop system: win7 64bit, intel core i7 2.4GHz, RAM 16G, Geforce 760M, vRAM 8G.
and here is the emulog
07/07/2016 11:57:23:609 [11724] | INFO | Redirecting 'D3D11CreateDevice(00000000, 1, 00000000, 0, 00000000, 0, 7, 00000000, 0B9CF7E4, 00000000)' ...
07/07/2016 11:57:23:609 [11724] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
07/07/2016 11:57:23:609 [11724] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000, 1, 00000000, 0, 00000000, 0, 7, 00000000, 00000000, 00000000, 0B9CF7E4, 00000000)' ...
07/07/2016 11:57:23:609 [11724] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0B9CF160)' ...
07/07/2016 11:57:23:638 [11724] | INFO | Redirecting 'wglChoosePixelFormat(BC0119EE, 0B9CF730)' ...
07/07/2016 11:57:23:638 [11724] | INFO | Redirecting 'wglSetPixelFormat(BC0119EE, 1, 0B9CF730)' ...
07/07/2016 11:57:23:641 [11724] | WARN | > Application mistakenly called 'wglSetPixelFormat' directly. Passing on to 'SetPixelFormat':
07/07/2016 11:57:23:642 [11724] | INFO | Redirecting 'wglSetPixelFormat(0B9CF618, 190116904, 00000001)' ...
07/07/2016 11:57:23:642 [11724] | WARN | > 'wglSetPixelFormat' failed with 'ERROR_INVALID_HANDLE (6)'!
07/07/2016 11:57:23:642 [11724] | INFO | Redirecting 'wglCreateContext(BC0119EE)' ...
07/07/2016 11:57:23:642 [11724] | INFO | Redirecting 'wglCreateLayerContext(BC0119EE, 0)' ...
07/07/2016 11:57:23:644 [11724] | WARN | > 'wglCreateContext' failed with 'ERROR_INVALID_PIXEL_FORMAT (2000)'!
07/07/2016 11:57:23:895 [08832] | INFO | Redirecting 'wglChoosePixelFormat(BC0119EE, 0D3FF9A0)' ...
07/07/2016 11:57:23:896 [08832] | INFO | Redirecting 'wglSetPixelFormat(BC0119EE, 1, 0D3FF9A0)' ...
07/07/2016 11:57:23:898 [08832] | INFO | Redirecting 'wglCreateContext(BC0119EE)' ...
07/07/2016 11:57:23:898 [08832] | INFO | Redirecting 'wglCreateLayerContext(BC0119EE, 0)' ...
07/07/2016 11:57:23:901 [08832] | WARN | > 'wglCreateContext' failed with 'ERROR_INVALID_PIXEL_FORMAT (2000)'!
my laptop system: win7 64bit, intel core i7 2.4GHz, RAM 16G, Geforce 760M, vRAM 8G.