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yeah i can tell it is. tho it mostly only slows down during convo's with npcs. slightly annoying but not game breaking. so far the game is definitely playable. ive come acrossed afew areas while moving around where the fps drops. but so far none during combat. its far from perfect and i believe im playing in software mode. unsure as ive been using f9. but its a HUGE improvement from what it was the last time i tried the game.
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@Jasper
F9 is a temporary switch. After restarting emulation it is reverted. Put internal resolution to 2xnative or higher and you will directly see the difference between hw and sw mode.
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As you can see on my stat. MT isn't an issue. MT doesn't work well with game that need to read the GPU memory anyway.
Purpose isn't to reduce the VRAM as per se. It is a side effect. Game uses a special kind of texture. Texture width is 1024 but the memory buffer is much smaller. You have all kind of mirroring. It creates a huge overhead on GSdx. Because you need to monitor each blocks update/invalidation of each textures. (so you have a busy 3 level loop by draw...).
Hum, we need some people to test the hidden hack on Intel GPU/Driver. Linux test will be nice too.
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04-21-2016, 05:35 PM
(This post was last modified: 04-21-2016, 05:52 PM by Dreadmoth.)
(04-21-2016, 02:04 PM)gregory Wrote: @nvidia users
Could you test the hack impact on DX11 too ? Thanks you.
DX11, 3x Native, Allow 8-Bit Textures enabled, MTVU off
Hack off |
Hack on
So...
Direct3D11: 35.09 to 53.33 = 51.98% increase
OpenGL (Blending Unit Accuracy "None"): 42.82 to 81.22 = 89.68% increase
EDIT: Performance is almost identical on Native vs. 3x Native - with or without the hack, on D3D11 or on OGL
EDIT2: I re-checked Blending Unit Accuracy "Basic" on OpenGL and it performs similarly (or 1-2fps faster) to "None" - something in the background may have slowed it down when I tested
before.
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@Dreadmoth
Thanks for the info. It is very interesting. It shows that openGL has less driver overhead than DX. And I didn't spend months for nothign to reduce it. Even if the difference is 0 in most game.
@FlatOut
Maybe it is too much for the poor iGPU.