When I load a saved state that was SAVED from the same screen I am on, the graphics appear normal. Maybe it is because the textures are already loaded.
If I load that same saved state from a different screen, the graphics / textures are garbled.
I will be glad to provide the details, but just in general terms, is this how saved states work?
Or is there usually a work around?
I guess the default plugins
Several Speed Hacks:
IOP X2 Cycle
WaitCycle Sync Hack
DISGAEA Hour of Darkness
AMD 3800 single core 2.4 Ghz
AGP X1650 Pro 512ram
PC is weak, hence the 2D game
With the speedhacks and frameskip enabled, the game appears to play fine! I would like to know if there is some additional settings I need to try so the SaveStates have normal graphics.
I have tried various combinations of the graphics settings and / or turning off the speed hacks / FrameSkip etc. So far, I still have the graphics issues with SaveStates from a different screen....For example, if I am in the "lobby" and load a SaveState from the lobby, the graphics are normal. If I am in a "battlemap" and load the lobby SaveState, the graphics are partially missing or garbled.
Seriously, the fact my PC will play that game at all is pretty amazing. Eventually I will buy a new PC.
Can anybody help with my Disgaea Saved State questions?
Sounds like a GSdx bug...can you test it with ZeroGS and see if it happens with it too? You could also try the latest PCSX2/GSdx beta.