nvidia linux tester wanted
#71
I have ha problem buildin it:

it fails on GSDX of course:

make[2]: *** No hay ninguna regla para construir el objetivo «/usr/lib/i386-linux-gnu/libGL.so», necesario para «plugins/GSdx/libGSdx-0.1.16.so». Alto.
make[1]: *** [plugins/GSdx/CMakeFiles/GSdx-0.1.16.dir/all] Error 2

SOLVED, I hate nvidia instaler

Code:
./pcsx2-dev
Interface is initializing.  Entering Pcsx2App::OnInit!
Applying operating system default language...
Loading language translation databases for 'Spanish' [es_ES]
    pcsx2_Main not found -- translation dictionary may be incomplete.
    pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Command line parsing...
Command line parsed!
(UserMode) Found portable install ini @ /home/rotor/gsdx-ogl-wnd/bin/portable.ini

(pcsx2-dev:8029): LIBDBUSMENU-GLIB-WARNING **: Translation has an invalid value 'I-->D' for default text direction.  Defaulting to left-to-right.

(pcsx2-dev:8029): LIBDBUSMENU-GLIB-WARNING **: Translation has an invalid value 'I-->D' for default text direction.  Defaulting to left-to-right.



Code:
PCSX2 1.1.0.r5647  - compiled on May 31 2013
Savestate version: 0x9a0a0000

Host Machine Init:
    Operating System =  Linux 3.8.0-19-generic i686
    Physical RAM     =  2015 MB
    CPU name         =  Intel(R) Pentium(R) Dual  CPU  E2160  @ 1.80GHz
    Vendor/Model     =  GenuineIntel (stepping 0D)
    CPU speed        =  2.832 ghz (2 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 0000e39d
    x86EFlags        =  20100000

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3.. SSSE3

    Shutdown DEV9
    Shutdown FW
    Shutdown USB
    Shutdown CDVD
    Shutdown SPU2
    Shutdown PAD
    Shutdown GS
Plugins shutdown successfully.
Installing POSIX SIGSEGV handler...
Mapping host memory for virtual systems...
    EE Main Memory                   @ 0x20000000 -> 0x22884000 [40mb]
    IOP Main Memory (2mb)            @ 0x24000000 -> 0x24211000 [2mb]
    VU0/1 on-chip memory             @ 0x28000000 -> 0x2800A000 [40kb]
Reserving memory for recompilers...
    SuperVU0 Recompiler Cache        @ 0x0E800000 -> 0x0F000000 [8mb]
    SuperVU1 Recompiler Cache        @ 0x0F000000 -> 0x0F800000 [8mb]
    Micro VU0 Recompiler Cache       @ 0x3C000000 -> 0x40000000 [64mb]
    Micro VU1 Recompiler Cache       @ 0x40000000 -> 0x44000000 [64mb]
    R5900-32 Recompiler Cache        @ 0x30000000 -> 0x34000000 [64mb]
    R3000A Recompiler Cache          @ 0x34000000 -> 0x36000000 [32mb]
    VIF0 Unpack Recompiler Cache     @ 0x36000000 -> 0x36800000 [8mb]
    VIF1 Unpack Recompiler Cache     @ 0x38000000 -> 0x38800000 [8mb]

Loading plugins...
    Binding   GS: /home/rotor/gsdx-ogl-wnd/bin/plugins/libGSdx-0.1.16.so
    Binding  PAD: /home/rotor/gsdx-ogl-wnd/bin/plugins/libPADnull.so
    Binding SPU2: /home/rotor/gsdx-ogl-wnd/bin/plugins/libspu2x-2.0.0.so
    Binding CDVD: /home/rotor/gsdx-ogl-wnd/bin/plugins/libCDVDnull.so
    Binding  USB: /home/rotor/gsdx-ogl-wnd/bin/plugins/libUSBnull-0.7.0.so
    Binding   FW: /home/rotor/gsdx-ogl-wnd/bin/plugins/libFWnull-0.7.0.so
    Binding DEV9: /home/rotor/gsdx-ogl-wnd/bin/plugins/libdev9null-0.5.0.so
Plugins loaded successfully.

(GameDB) 9645 games on record (loaded in 590ms)
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#72
Do a run of any game Wink I don't care about PCSX2 code, I need only terminal output (ie your first part)
Reply
#73
Code:
rotor@rotor-P35-DS3L:~/gsdx-ogl-wnd/bin$ ./pcsx2-dev
Interface is initializing.  Entering Pcsx2App::OnInit!
Applying operating system default language...
Loading language translation databases for 'Spanish' [es_ES]
    pcsx2_Main not found -- translation dictionary may be incomplete.
    pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Command line parsing...
Command line parsed!
(UserMode) Found portable install ini @ /home/rotor/gsdx-ogl-wnd/bin/portable.ini

(pcsx2-dev:2405): LIBDBUSMENU-GLIB-WARNING **: Translation has an invalid value 'I-->D' for default text direction.  Defaulting to left-to-right.

(pcsx2-dev:2405): LIBDBUSMENU-GLIB-WARNING **: Translation has an invalid value 'I-->D' for default text direction.  Defaulting to left-to-right.

(pcsx2-dev:2405): LIBDBUSMENU-GLIB-WARNING **: Translation has an invalid value 'I-->D' for default text direction.  Defaulting to left-to-right.

(pcsx2-dev:2405): LIBDBUSMENU-GLIB-WARNING **: Translation has an invalid value 'I-->D' for default text direction.  Defaulting to left-to-right.

(pcsx2-dev:2405): LIBDBUSMENU-GLIB-WARNING **: Translation has an invalid value 'I-->D' for default text direction.  Defaulting to left-to-right.

(pcsx2-dev:2405): LIBDBUSMENU-GLIB-WARNING **: Translation has an invalid value 'I-->D' for default text direction.  Defaulting to left-to-right.

(pcsx2-dev:2405): LIBDBUSMENU-GLIB-WARNING **: Translation has an invalid value 'I-->D' for default text direction.  Defaulting to left-to-right.

(pcsx2-dev:2405): LIBDBUSMENU-GLIB-WARNING **: Translation has an invalid value 'I-->D' for default text direction.  Defaulting to left-to-right.
glX-Version 1.4 with Direct Rendering
Supported Opengl version: 3.3.0 NVIDIA 319.17 on GPU: GeForce 210/PCIe/SSE2. Vendor: NVIDIA Corporation
DEBUG: check_gl_supported_extension
EXT: GL_ARB_arrays_of_arrays
EXT: GL_ARB_base_instance
EXT: GL_ARB_blend_func_extended
EXT: GL_ARB_clear_buffer_object
EXT: GL_ARB_color_buffer_float
EXT: GL_ARB_compressed_texture_pixel_storage
EXT: GL_ARB_conservative_depth
EXT: GL_ARB_copy_buffer
EXT: GL_ARB_copy_image
EXT: GL_ARB_debug_output
EXT: GL_ARB_depth_buffer_float
EXT: GL_ARB_depth_clamp
EXT: GL_ARB_depth_texture
EXT: GL_ARB_draw_buffers
EXT: GL_ARB_draw_buffers_blend
EXT: GL_ARB_draw_elements_base_vertex
EXT: GL_ARB_draw_instanced
EXT: GL_ARB_ES2_compatibility
EXT: GL_ARB_ES3_compatibility
EXT: GL_ARB_explicit_attrib_location
EXT: GL_ARB_explicit_uniform_location
EXT: GL_ARB_fragment_coord_conventions
EXT: GL_ARB_fragment_layer_viewport
EXT: GL_ARB_fragment_program
EXT: GL_ARB_fragment_program_shadow
EXT: GL_ARB_fragment_shader
EXT: GL_ARB_framebuffer_no_attachments
EXT: GL_ARB_framebuffer_object
EXT: GL_ARB_framebuffer_sRGB
EXT: GL_ARB_geometry_shader4
EXT: GL_ARB_get_program_binary
EXT: GL_ARB_half_float_pixel
EXT: GL_ARB_half_float_vertex
EXT: GL_ARB_imaging
EXT: GL_ARB_instanced_arrays
EXT: GL_ARB_internalformat_query
EXT: GL_ARB_internalformat_query2
EXT: GL_ARB_invalidate_subdata
EXT: GL_ARB_map_buffer_alignment
EXT: GL_ARB_map_buffer_range
EXT: GL_ARB_multisample
EXT: GL_ARB_multitexture
EXT: GL_ARB_occlusion_query
EXT: GL_ARB_occlusion_query2
EXT: GL_ARB_pixel_buffer_object
EXT: GL_ARB_point_parameters
EXT: GL_ARB_point_sprite
EXT: GL_ARB_program_interface_query
EXT: GL_ARB_provoking_vertex
EXT: GL_ARB_robust_buffer_access_behavior
EXT: GL_ARB_robustness
EXT: GL_ARB_sample_shading
EXT: GL_ARB_sampler_objects
EXT: GL_ARB_seamless_cube_map
EXT: GL_ARB_separate_shader_objects
EXT: GL_ARB_shader_bit_encoding
EXT: GL_ARB_shader_objects
EXT: GL_ARB_shader_texture_lod
EXT: GL_ARB_shading_language_100
EXT: GL_ARB_shading_language_420pack
EXT: GL_ARB_shading_language_include
EXT: GL_ARB_shading_language_packing
EXT: GL_ARB_shadow
EXT: GL_ARB_stencil_texturing
EXT: GL_ARB_sync
EXT: GL_ARB_texture_border_clamp
EXT: GL_ARB_texture_buffer_object
EXT: GL_ARB_texture_buffer_range
EXT: GL_ARB_texture_compression
EXT: GL_ARB_texture_compression_rgtc
EXT: GL_ARB_texture_cube_map
EXT: GL_ARB_texture_cube_map_array
EXT: GL_ARB_texture_env_add
EXT: GL_ARB_texture_env_combine
EXT: GL_ARB_texture_env_crossbar
EXT: GL_ARB_texture_env_dot3
EXT: GL_ARB_texture_float
EXT: GL_ARB_texture_gather
EXT: GL_ARB_texture_mirrored_repeat
EXT: GL_ARB_texture_multisample
EXT: GL_ARB_texture_non_power_of_two
EXT: GL_ARB_texture_query_levels
EXT: GL_ARB_texture_query_lod
EXT: GL_ARB_texture_rectangle
EXT: GL_ARB_texture_rg
EXT: GL_ARB_texture_rgb10_a2ui
EXT: GL_ARB_texture_storage
EXT: GL_ARB_texture_storage_multisample
EXT: GL_ARB_texture_swizzle
EXT: GL_ARB_texture_view
EXT: GL_ARB_timer_query
EXT: GL_ARB_transform_feedback2
EXT: GL_ARB_transform_feedback_instanced
EXT: GL_ARB_transpose_matrix
EXT: GL_ARB_uniform_buffer_object
EXT: GL_ARB_vertex_array_bgra
EXT: GL_ARB_vertex_array_object
EXT: GL_ARB_vertex_attrib_binding
EXT: GL_ARB_vertex_buffer_object
EXT: GL_ARB_vertex_program
EXT: GL_ARB_vertex_shader
EXT: GL_ARB_vertex_type_2_10_10_10_rev
EXT: GL_ARB_viewport_array
EXT: GL_ARB_window_pos
EXT: GL_ATI_draw_buffers
EXT: GL_ATI_texture_float
EXT: GL_ATI_texture_mirror_once
EXT: GL_S3_s3tc
EXT: GL_EXT_texture_env_add
EXT: GL_EXT_abgr
EXT: GL_EXT_bgra
EXT: GL_EXT_bindable_uniform
EXT: GL_EXT_blend_color
EXT: GL_EXT_blend_equation_separate
EXT: GL_EXT_blend_func_separate
EXT: GL_EXT_blend_minmax
EXT: GL_EXT_blend_subtract
EXT: GL_EXT_compiled_vertex_array
EXT: GL_EXT_Cg_shader
EXT: GL_EXT_depth_bounds_test
EXT: GL_EXT_direct_state_access
EXT: GL_EXT_draw_buffers2
EXT: GL_EXT_draw_instanced
EXT: GL_EXT_draw_range_elements
EXT: GL_EXT_fog_coord
EXT: GL_EXT_framebuffer_blit
EXT: GL_EXT_framebuffer_multisample
EXT: GL_EXTX_framebuffer_mixed_formats
EXT: GL_EXT_framebuffer_multisample_blit_scaled
EXT: GL_EXT_framebuffer_object
EXT: GL_EXT_framebuffer_sRGB
EXT: GL_EXT_geometry_shader4
EXT: GL_EXT_gpu_program_parameters
EXT: GL_EXT_gpu_shader4
EXT: GL_EXT_multi_draw_arrays
EXT: GL_EXT_packed_depth_stencil
EXT: GL_EXT_packed_float
EXT: GL_EXT_packed_pixels
EXT: GL_EXT_pixel_buffer_object
EXT: GL_EXT_point_parameters
EXT: GL_EXT_provoking_vertex
EXT: GL_EXT_rescale_normal
EXT: GL_EXT_secondary_color
EXT: GL_EXT_separate_shader_objects
EXT: GL_EXT_separate_specular_color
EXT: GL_EXT_shadow_funcs
EXT: GL_EXT_stencil_two_side
EXT: GL_EXT_stencil_wrap
EXT: GL_EXT_texture3D
EXT: GL_EXT_texture_array
EXT: GL_EXT_texture_buffer_object
EXT: GL_EXT_texture_compression_dxt1
EXT: GL_EXT_texture_compression_latc
EXT: GL_EXT_texture_compression_rgtc
EXT: GL_EXT_texture_compression_s3tc
EXT: GL_EXT_texture_cube_map
EXT: GL_EXT_texture_edge_clamp
EXT: GL_EXT_texture_env_combine
EXT: GL_EXT_texture_env_dot3
EXT: GL_EXT_texture_filter_anisotropic
EXT: GL_EXT_texture_integer
EXT: GL_EXT_texture_lod
EXT: GL_EXT_texture_lod_bias
EXT: GL_EXT_texture_mirror_clamp
EXT: GL_EXT_texture_object
EXT: GL_EXT_texture_shared_exponent
EXT: GL_EXT_texture_sRGB
EXT: GL_EXT_texture_sRGB_decode
EXT: GL_EXT_texture_storage
EXT: GL_EXT_texture_swizzle
EXT: GL_EXT_timer_query
EXT: GL_EXT_transform_feedback2
EXT: GL_EXT_vertex_array
EXT: GL_EXT_vertex_array_bgra
EXT: GL_EXT_x11_sync_object
EXT: GL_EXT_import_sync_object
EXT: GL_IBM_rasterpos_clip
EXT: GL_IBM_texture_mirrored_repeat
EXT: GL_KHR_debug
EXT: GL_KTX_buffer_region
EXT: GL_NV_blend_square
EXT: GL_NV_conditional_render
EXT: GL_NV_copy_depth_to_color
EXT: GL_NV_copy_image
EXT: GL_NV_depth_buffer_float
EXT: GL_NV_depth_clamp
EXT: GL_NV_ES1_1_compatibility
EXT: GL_NV_explicit_multisample
EXT: GL_NV_fence
EXT: GL_NV_float_buffer
EXT: GL_NV_fog_distance
EXT: GL_NV_fragment_program
EXT: GL_NV_fragment_program_option
EXT: GL_NV_fragment_program2
EXT: GL_NV_framebuffer_multisample_coverage
EXT: GL_NV_geometry_shader4
EXT: GL_NV_gpu_program4
EXT: GL_NV_gpu_program4_1
EXT: GL_NV_half_float
EXT: GL_NV_light_max_exponent
EXT: GL_NV_multisample_coverage
EXT: GL_NV_multisample_filter_hint
EXT: GL_NV_occlusion_query
EXT: GL_NV_packed_depth_stencil
EXT: GL_NV_parameter_buffer_object
EXT: GL_NV_parameter_buffer_object2
EXT: GL_NV_path_rendering
EXT: GL_NV_pixel_data_range
EXT: GL_NV_point_sprite
EXT: GL_NV_primitive_restart
EXT: GL_NV_register_combiners
EXT: GL_NV_register_combiners2
EXT: GL_NV_shader_buffer_load
EXT: GL_NV_texgen_reflection
EXT: GL_NV_texture_barrier
EXT: GL_NV_texture_compression_vtc
EXT: GL_NV_texture_env_combine4
EXT: GL_NV_texture_expand_normal
EXT: GL_NV_texture_multisample
EXT: GL_NV_texture_rectangle
EXT: GL_NV_texture_shader
EXT: GL_NV_texture_shader2
EXT: GL_NV_texture_shader3
EXT: GL_NV_transform_feedback
EXT: GL_NV_transform_feedback2
EXT: GL_NV_vdpau_interop
EXT: GL_NV_vertex_array_range
EXT: GL_NV_vertex_array_range2
EXT: GL_NV_vertex_buffer_unified_memory
EXT: GL_NV_vertex_program
EXT: GL_NV_vertex_program1_1
EXT: GL_NV_vertex_program2
EXT: GL_NV_vertex_program2_option
EXT: GL_NV_vertex_program3
EXT: GL_NVX_conditional_render
EXT: GL_NVX_gpu_memory_info
EXT: GL_SGIS_generate_mipmap
EXT: GL_SGIS_texture_lod
EXT: GL_SGIX_depth_texture
EXT: GL_SGIX_shadow
EXT: GL_SUN_slice_accum
convert.glsl (entry vs_main, prog 1) :

convert.glsl (entry ps_main0, prog 2) :

convert.glsl (entry ps_main1, prog 3) :

convert.glsl (entry ps_main2, prog 4) :

convert.glsl (entry ps_main3, prog 5) :

convert.glsl (entry ps_main4, prog 6) :

convert.glsl (entry ps_main5, prog 7) :

convert.glsl (entry ps_main6, prog 8) :

convert.glsl (entry ps_main7, prog 9) :

merge.glsl (entry ps_main0, prog 10) :

merge.glsl (entry ps_main1, prog 11) :

interlace.glsl (entry ps_main0, prog 12) :

interlace.glsl (entry ps_main1, prog 13) :

interlace.glsl (entry ps_main2, prog 14) :

interlace.glsl (entry ps_main3, prog 15) :

shadeboost.glsl (entry ps_main, prog 16) :
#define SB_SATURATION 50
#define SB_BRIGHTNESS 50
#define SB_CONTRAST 50

tfx.glsl (entry vs_main, prog 17) :


tfx.glsl (entry gs_main, prog 18) :

Geometry info
-------------
0(181) : warning C7050: "gl_Position" might be used before being initialized

tfx.glsl (entry ps_main, prog 19) :


ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe
ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side
bt_audio_service_open: connect() failed: Conexión rehusada (111)
bt_audio_service_open: connect() failed: Conexión rehusada (111)
bt_audio_service_open: connect() failed: Conexión rehusada (111)
bt_audio_service_open: connect() failed: Conexión rehusada (111)
ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'HDA Intel: ALC888 Analog (hw:0,0)' (ALSA)
*** Device 1: 'HDA Intel: ALC888 Digital (hw:0,1)' (ALSA)
*** Device 2: 'sysdefault' (ALSA)
*** Device 3: 'front' (ALSA)
*** Device 4: 'surround40' (ALSA)
*** Device 5: 'surround41' (ALSA)
*** Device 6: 'surround50' (ALSA)
*** Device 7: 'surround51' (ALSA)
*** Device 8: 'surround71' (ALSA)
*** Device 9: 'iec958' (ALSA)
*** Device 10: 'spdif' (ALSA)
*** Device 11: 'pulse' (ALSA)
*** Device 12: 'dmix' (ALSA)
*** Device 13: 'default' (ALSA) (selected)
LSA lib pcm.c:7339:(snd_pcm_recover) underrun occurredd
ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred
37mfx.glsl (entry vs_main, prog 20) :
#define VS_BPPZ 0
#define VS_LOGZ 0
#define VS_TME 0
#define VS_FST 0
#define VS_RTCOPY 0

tfx.glsl (entry gs_main, prog 21) :
#define GS_IIP 0
#define GS_PRIM 3
Geometry info
-------------
0(182) : warning C7050: "gl_Position" might be used before being initialized

tfx.glsl (entry ps_main, prog 22) :
#define PS_FST 0
#define PS_WMS 0
#define PS_WMT 0
#define PS_FMT 0
#define PS_AEM 0
#define PS_TFX 4
#define PS_TCC 0
#define PS_ATST 1
#define PS_FOG 0
#define PS_CLR1 0
#define PS_FBA 0
#define PS_AOUT 0
#define PS_LTF 0
#define PS_COLCLIP 0
#define PS_DATE 0
#define PS_SPRITEHACK 0
#define PS_TCOFFSETHACK 0
#define PS_POINT_SAMPLER 0

37mtf
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#74
Cool. Perfect. Thanks
Reply
#75
(06-01-2013, 10:29 AM)gregory Wrote: Cool. Perfect. Thanks


ok
Reply
#76
I will need another test. Requirement DX11 GPU.
Get latest GSdx version. Build it with replayer (ie debug build).

Replay the attached trace:
Code:
pcsx2_GSReplayLoader plugins/libGSdx-0.1.16.so Amagami_transparency.gs inis
Now update inis/GSdx.ini
1/ UserHacks_DateGL4 = 1 (enable a new hack for shadow)
2/ override_geometry_shader = 0 (disable geometry shader)
3/ linux_replay = 5 (replay several time to give you time for screenshot).

Now the hardest, describe what you see (screenshot are welcome). Technically output must be close of the preivous hack (but my new hack doesn't work on AMD)
1/ UserHacks_AlphaStencil = 1
2/ UserHacks_DateGL4 = 0
Reply
#77
I had time to test PCSX2 this weekend really a great improvement - GT4 is still not working for me (screen all messed up) - however Wipeout worked ok Smile.
I've tried "ogl_vertex_subdata" with __GL_THREADED_OPTIMIZATIONS (http://www.phoronix.com/scan.php?page=ar...opts&num=1) and the speed was noticeably slower (quad core i5)
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#78
hum future opengl might help to save some cpu cycles. I m currently looking gl4.4 but my not-working driver is only gl4.2!

Anyway for the moment I want to fix a couple of gsdx glitches. If you can test the hack of my previous post it would help me.
Reply
#79
[Image: is5g.png]


Code:
./pcsx2_GSReplayLoader plugins/libGSdx-0.1.16.so Amagami_transparency.gs inis
glX-Version 1.4 with Direct Rendering
Failed to find glCLearTexImage
Failed to find glBindTextures
Failed to find glBufferStorage
Supported Opengl version: 3.3.0 NVIDIA 319.17 on GPU: GeForce 210/PCIe/SSE2. Vendor: NVIDIA Corporation
Buggy driver detected. Geometry shaders will be disabled
Override geometry shaders detection

INFO: GL_ARB_gpu_shader5 is not supported
INFO: GL_ARB_shader_image_load_store is not supported
INFO: GL_ARB_clear_texture is not supported
INFO: GL_ARB_buffer_storage is not supported
INFO: GL_ARB_multi_bind is not supported

The 26 frames of the scene was render on 1089ms
A means of 41.884617ms by frame
The 26 frames of the scene was render on 836ms
A means of 32.153847ms by frame
The 26 frames of the scene was render on 987ms
A means of 37.961540ms by frame
The 26 frames of the scene was render on 871ms
A means of 33.500000ms by frame
The 26 frames of the scene was render on 837ms
A means of 32.192307ms by frame


Mean: 882.750000ms
Standard deviation: 61.815754ms
Mean by frame: 33.951923ms (29.453413fps)
Standard deviatin by frame: 2.377529ms
rotor@rotor-P35-DS3L:~/pcsx2-read-only/bin$

Now I'm not sure my GPU was DX11.
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#80
I don't think your GPU is DX11 capable (or GL4) because it failed to detect GL_ARB_gpu_shader5 and GL_ARB_shader_image_load_store. Others warnings are not important (code isn't finish yet on GSdx).

Anyway it is not critical, I will get a nice GTX 760 begin of september Wink
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