pcsx2 1.4.0 Cheats Not Working
#1
Hi there!
I am playing Shin Megami Tensei Nocturne and wanted to put some cheats in. I do not want to be in full God mode. I grabbed the cheats off of http://www.codemasters-project.net/membe...cturne.txt
and Have tried testing a cheat before continuing. I am sitting here with 0 Macca (money) even though I put the cheat in.
When using Omniconvert, I set input to Action Replay V1 (I have no idea what I need for Input. I just guessed), and as for Output, I put Encrypted Standard. When you search Max Money from the website provided above, this is what you get:

Max Money

20244258 00A01021


Now when I use Omniconvert and convert, I get:
Max Money

2CB5C130 1CBE5F84


Assuming these are correct, this is what my pnach is (so far). Attachment posted below.
Here is the path: C:\Program Files (x86)\PCSX2 1.4.0
CHEATS ARE ENABLED. System>Enable Cheats
Though to be clear, do I do anything with Documents, or is it all just in my Program Files (x86)?
I understand there are errors, but sometimes these errors do not show. Here is log:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016

Savestate version: 0x9a0b0000



Host Machine Init:

Operating System =  Microsoft Windows 10 Home (build 14393), 64-bit

Physical RAM     =  16211 MB

CPU name         =  Intel® Core™ i7-6700HQ CPU @ 2.60GHz

Vendor/Model     =  GenuineIntel (stepping 03)

CPU speed        =  2.590 ghz (8 logical threads)

x86PType         =  Standard OEM

x86Flags         =  bfebfbff 7ffafbbf

x86EFlags        =  2c100000



x86 Features Detected:

SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA



Reserving memory for recompilers...



Loading plugins...

Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll 

Windows 10.0.14393

Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\padPokopom.dll 

Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll 

Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll 

Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll 

Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll 

Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll 

Plugins loaded successfully.



(GameDB) 9693 games on record (loaded in 202ms)

HLE Notice: ELF does not have a path.





Initializing plugins...

Init GS

Windows 10.0.14393

Init PAD

Init SPU2

Init CDVD

Init USB

Init FW

Init DEV9

Plugins initialized successfully.



Opening plugins...

Opening GS

Opening PAD

Opening SPU2

Opening CDVD

isoFile open ok: C:\Program Files (x86)\PCSX2 1.4.0\Games\Shin Megami Tensei - Nocturne.iso

Image type  = DVD

 * CDVD Disk Open: DVD, Single layer or unknown:

 * * Track 1: Data (Mode 1) (2085072 sectors)

Opening USB

Opening FW

Opening DEV9

Current Renderer: Direct3D11 (Hardware mode)

McdSlot 0 [File]: C:\Users\Pitch~\Documents\PCSX2\memcards\Mcd001.ps2

McdSlot 1 [File]: C:\Users\Pitch~\Documents\PCSX2\memcards\Mcd002.ps2

Plugins opened successfully.

EE/iR5900-32 Recompiler Reset

Bios Found: USA     v01.60(07/02/2002)  Console

BIOS rom1 module not found, skipping...

BIOS rom2 module not found, skipping...

BIOS erom module not found, skipping...

(UpdateVSyncRate) Mode Changed to NTSC.

(UpdateVSyncRate) FPS Limit Changed : 59.94 fps

# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)



PlayStation 2 ======== Hard reset boot

 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)

 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>

# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

# Initialize Start.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Initialize Done.



EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20

  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M







IOP Realtime Kernel Ver.0.9.1



    Copyright 1999 © Sony Computer Entertainment Inc. 



Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 ©SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15) 

iop heap service (99/11/03)

loadelf: fname rom0OhmySDSYS secname all

loadelf version 3.30

Input ELF format filename = rom0OhmySDSYS

0 00100000 0004c718 .....

Loaded, rom0OhmySDSYS

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

Get Reboot Request From EE

ROM directory not found



PlayStation 2 ======== Update rebooting..

ROM directory not found



PlayStation 2 ======== Update reboot complete

cdvdman Init

rmreset start

rmreset end

clearspu: completed

Pad Driver for OSD (2000/12/05 18:05) 392, 128





IOP Realtime Kernel Ver.0.9.1



    Copyright 1999 © Sony Computer Entertainment Inc. 



Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 ©SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15) 

iop heap service (99/11/03)

read/write allocate memory 4000

open name rom0:ROMVER flag 1 data 48a78

open fd = 2

loadmodule: fname rom0:ATAD args 0 arg 

ATA: DEV9C version 0x0: unknown device detected

loadmodule: id 31, ret 1

loadmodule: fname rom0:HDDLOAD args 28 arg -osd

loadmodule: id -200, ret 1

open name rom0:FONTM flag 1 data 48a78

open fd = 2

open name rom0:FNTIMAGE flag 1 data 48a78

open fd = 2

open name rom0WackoNDIMAGE flag 1 data 48a78

open fd = 2

open name rom0:TEXIMAGE flag 1 data 48a78

open fd = 2

open name rom0:ICOIMAGE flag 1 data 48a78

open fd = 2

open name rom0:TZLIST flag 1 data 48a78

open fd = 2

_spu_rev_offsetaddr 1f9021

### addr = 1034255  size = 28640

_spu_rev_offsetaddr 1d9021

### addr = 968719  size = 28640

open name rom0:ROMVER flag 1 data 48a78

open fd = 2

open name rom1LaughVDID flag 1 data 48a78

open fd = -6

Frame buffer size set to  640x512 (3840x3072)

ExecutePs2GameDisk

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

ELF (cdrom0:\SLUS_209.11;1) Game CRC = 0xE8FCF8EC, EntryPoint = 0x00100008

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78

open fd = 2

# Restart.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Restart Done.

Get Reboot Request From EE

ROM directory not found



PlayStation 2 ======== Update rebooting..



PlayStation 2 ======== Update reboot complete

cdvdman Init





IOP Realtime Kernel Ver.0.9.1



    Copyright 1999 © Sony Computer Entertainment Inc. 



Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 ©SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15) 

iop heap service (99/11/03)

loadelf: fname rom0TongueS2LOGO secname all

loadelf version 3.30

Input ELF format filename = rom0TongueS2LOGO

0 00100000 0003016c ....

Loaded, rom0TongueS2LOGO

start address 0x100008

gp address 00000000

loadelf: fname rom0TongueS2LOGO secname all

loadelf version 3.30

Input ELF format filename = rom0TongueS2LOGO

0 00100000 0003016c ....

Loaded, rom0TongueS2LOGO

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

(GameDB) Changing EE/FPU roundmode to 0 [N]

Found Cheats file: 'E8FCF8EC.pnach'

comment: Testing

Loaded 1 Cheats from 'E8FCF8EC.pnach' at 'C:\Users\Pitch~\Documents\PCSX2\cheats'

Overall 1 Cheats loaded

EE/iR5900-32 Recompiler Reset

read/write allocate memory 4000

open name rom0:ROMVER flag 1 data 44a78

open fd = 2

loadmodule: fname rom0OhmySDSND args 0 arg 

(EE pc:00081FC0) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00081FC0) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00081FC0) TLB Miss, addr=0xcb5c130 [store]

loadmodule: id 25, ret 0

_spu_rev_offsetaddr 1dfff1

### addr = 2097120  size = 32

(EE pc:00081FC0) TLB Miss, addr=0xcb5c130 [store]

_spu_rev_offsetaddr 1f9021

### addr = 1034255  size = 28640

(EE pc:0011CB18) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0011CB18) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010DD48) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00101D10) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010E990) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010E3E4) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010E290) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010DCE4) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010D6B8) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010E290) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010E280) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010DDC8) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010DE00) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010DFC0) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010E04C) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010E098) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010E2B0) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010E028) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010DF48) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010E290) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010F518) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010DF48) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010DDC8) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010DE00) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010DCEC) TLB Miss, addr=0xcb5c130 [store]

(EE pc:0010E160) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

(EE pc:00107C70) TLB Miss, addr=0xcb5c130 [store]

# Restart.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Restart Done.

Get Reboot Request From EE

ROM directory not found



PlayStation 2 ======== Update rebooting..



PlayStation 2 ======== Update reboot complete

cdvdman Init





IOP Realtime Kernel Ver.0.9.1



    Copyright 1999 © Sony Computer Entertainment Inc. 



Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 ©SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15) 

iop heap service (99/11/03)

loadelf: fname cdrom0:¥SLUS_209.11;1 secname all

loadelf version 3.30

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

Input ELF format filename = cdrom0:¥SLUS_209.11;1

1 00100000 001f5628 ................................

2 002f5680 0025c4d5 .......................................

Loaded, cdrom0:¥SLUS_209.11;1

start address 0x100008

gp address 00000000

loadelf: fname cdrom0:¥SLUS_209.11;1 secname all

loadelf version 3.30

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1

(SYSTEM.CNF) Software version = 1.01

(SYSTEM.CNF) Disc region type = NTSC

Input ELF format filename = cdrom0:¥SLUS_209.11;1

1 00100000 001f5628 ................................

2 002f5680 0025c4d5 .......................................

Loaded, cdrom0:¥SLUS_209.11;1

start address 0x100008

gp address 00000000

# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]

Get Reboot Request From EE

ROM directory not found



PlayStation 2 ======== Update rebooting..



PlayStation 2 ======== Update reboot complete

cdvdman Init





IOP Realtime Kernel Ver. 2.2



    Copyright 1999-2002 © Sony Computer Entertainment Inc. 



Reboot service module.(99/11/10)

cdvd driver module version 0.1.1 ©SCEI

Load File service.(99/11/05)

Multi Threaded Fileio module.(99/11/15) 

iop heap service (99/11/03)

Stream Buffer 1Bank 32768byte 5banks 163840byte used

loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg 

loadmodule: id 25, ret 0

loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg 

loadmodule: id 26, ret 0

loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg 

loadmodule: id 27, ret 2

loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg 

loadmodule: id 28, ret 2

loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg 

Multi-thread available sifrpc module...

loadmodule: id 29, ret 0

loadmodule: fname cdrom0:¥USERIRX¥SDFIOP.IRX;1 args 0 arg 

loadmodule: id 30, ret 0

sdfLoadStartModule: cdrom0:¥USERIRX¥SDFIOPFL.IRX;1 args 0

loadmodule: fname cdrom0:¥SOUNDIRX¥LIBSD.IRX;1 args 0 arg 

loadmodule: id 32, ret 0

loadmodule: fname cdrom0:¥SOUNDIRX¥MODHSYN.IRX;1 args 0 arg 

loadmodule: id 33, ret 0

loadmodule: fname cdrom0:¥SOUNDIRX¥MODMIDI.IRX;1 args 0 arg 

loadmodule: id 34, ret 0

loadmodule: fname cdrom0:¥SOUNDIRX¥MODMSIN.IRX;1 args 0 arg 

loadmodule: id 35, ret 0

sdfLoadStartModule: cdrom0:¥USERIRX¥SDFSDMAN.IRX;1 args 0

 sdfSdMan version 0.0

sdfAdpcm : Start AdpcmStreamSystem

sdfAdpcm : ADPCM Stream Play

sdfAdpcm : streo

sdfAdpcm : Freq:44.1kHz Length:00589a00h mode:1

sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)

 > Selected savestate slot 8

Loading savestate from slot 8...

filename: C:\Users\Pitch~\Documents\PCSX2\sstates\SLUS-20911 (E8FCF8EC).08.p2s

EE/iR5900-32 Recompiler Reset

Loading GS

Loading PAD
Loading SPU2



Attached Files
.pnach   E8FCF8EC.pnach (Size: 7,91 KB / Downloads: 554)
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#2
The codes are already raw,you don't need to decrypt them
Reply
#3
Oh. Where do I save them? I asked above, but you probably didn't see it due to the mess. Haha. Which path do i save the pnach to? Documents or Program Files (86)?

EDIT<<

I tried doing both. It says the cheat is loaded, but i still have no Macca (money)

EDIT>> Nevermind! I got it to work. Apparently I had to fight first. RIP
Thanks for your help!

Edit<< Yeah, It's working now but not all of them. I tried using this website: http://www.codetwink.com/view-cheats-469...age-7.html for 1000 Yen Bill, and i do not have it in my SP items.
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