pcsx2 64 bit - audio works but screen stays black
#11
Hi noob here,

Currently trying to play FFX, but the same thing happened to Star Ocean when I last tried to sort all this out.

The same thing happens when I do 'no disc', the sound works, but the screen stays black.

So here's more info,

Code:
PCSX2 1.1.0.r0  - compiled on Aug 28 2012
Savestate version: 0x9a090000

Host Machine Init:
    Operating System =  Linux 3.2.0-30-generic x86_64
    Physical RAM     =  3733 MB
    CPU name         =  Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
    Vendor/Model     =  GenuineIntel (stepping 07)
    CPU speed        =  2.193 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 1dbae3bf
    x86EFlags        =  28100000

x86 Features Detected:
    MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Installing POSIX SIGSEGV handler...
Reserving memory for recompilers...

Loading plugins...
    Binding   GS: /home/s/.config/pcsx2/Plugins/libzzogl-0.4.0.so
    Binding  PAD: /home/s/.config/pcsx2/Plugins/libonepad-1.1.0.so
    Binding SPU2: /home/s/.config/pcsx2/Plugins/libspu2x-2.0.0.so
    Binding CDVD: /home/s/.config/pcsx2/Plugins/libCDVDnull.so
    Binding  USB: /home/s/.config/pcsx2/Plugins/libUSBnull-0.7.0.so
    Binding   FW: /home/s/.config/pcsx2/Plugins/libFWnull-0.7.0.so
    Binding DEV9: /home/s/.config/pcsx2/Plugins/libdev9null-0.5.0.so
Plugins loaded successfully.

(GameDB) 9640 games on record (loaded in 207ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: /home/s/.config/pcsx2/memcards/Mcd001.ps2
McdSlot 1: /home/s/.config/pcsx2/memcards/Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.00(14/06/2004)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps

Any help would be great.
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#12
Which OS? Which GPU? which driver? Can you post also zzogl log file (in .config/pcsx2/logs)
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#13
OS, Ubuntu 12.04 64 bit

GPU+Driver I think (soz, I'm a noob),
VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)
Subsystem: ASUSTeK Computer Inc. Device 1652
Kernel driver in use: i915
Kernel modules: i915

As for the log files: If you mean GSzzogl.log or GSzzogl_GL.log, they seem to be empty.

Hope that helps.
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#14
I think it is a driver issue. My girlfriend got a sandy bridge system. I didn t have time recently to debug this issue so far. I will try to do more test tonight.
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#15
(09-18-2012, 12:12 PM)gregory Wrote: I think it is a driver issue. My girlfriend got a sandy bridge system. I didn t have time recently to debug this issue so far. I will try to do more test tonight.

Ok cheers regardless. Will check back in the future.
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#16
First time I merge 2 threads Tongue2

I found why the screen is black I think.

When I set the texture, it throws me an error (on mesa 8.0.4).
Here the call
Code:
glTexImage2D(target = GL_TEXTURE_RECTANGLE, level = 0, internalformat = GL_RGBA, width = 8192, height = 32, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = [binary data, size = 1024 kb])
=> give: invalid value

The error disappears if I set the width to 4096. Here the extract of the opengl spec:
Quote:GL_INVALID_VALUE is generated if width is less than 0 or greater than GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if width or height is less than 0 or greater than GL_MAX_TEXTURE_SIZE.
So I queried the value of GL_MAX_TEXTURE_SIZE and got 8192. Who open the Intel driver bug report Wink ?
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#17
Intel lying about their max texture size as usual :<
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#18
So.. just to check, there is currently nothing I can do to play then?

Just spent the last 14 hours trying to get Aion to work with wine and failed pretty dramatically.. =(
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#19
I open a driver bug here: https://bugs.freedesktop.org/show_bug.cgi?id=55199

Let's wait what they said.
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#20
Ok. I got it wrong there is another parameter to check the texture size.

Could you test the trunk, it might work better.
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