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rendering bug "Baldur's gate: Dark alliance II"
#1
Plugins: -pscx2 ver: 1.3.0
[Image: 1424003183-plugin.png]


computer specs:
CPU: i7-3630QM
RAM: 8.00 GO
OS: windows8-x64bit
graphic card: gtx-660M

problem: first, I launched the game and see that thing happened: (pictures talk english better than me) [Image: 1424004140-bug001.png][Image: 1424004867-bug002.png][Image: 1424004919-bug003.png] (in the main menu the screen become normal and split again when is in game,)-"Direct 3D11(hardware)"-so I have read a lot of tutoriel, and test a lot of different configuration of my Gsdx plugin.
my better result are that
[Image: 1424005202-bug004.png] -"Direct 3D11(software)"- when I changed this, the screen stop to split but the game slows and other video bug started (flashing black square appears on the floor, and the map start to flash too)

in this configuration I trie to save my game with pscx2 and a message appear "ho noes! out of memory". the consol say "GSdx: out-of-memory, texturing temporarily disabled
". I have tried to put the proccessus in high priority but that didn't work. what can I do to fix the problem?
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#2
known bug, no need to make another one.
Apply the 4Gb patch to pcsx2.exe and play in software mode.
That's the best you can do ATM.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
ok i will try thank you Smile
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