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bottom line
please focus on dx 11.
Posts: 74
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03-18-2011, 02:20 AM
(This post was last modified: 03-18-2011, 02:21 AM by Direct Play.)
yes i know, but please focus on dx11 (xaudio2 too) plug-in (it's 2011) & just ignore tessedeception.
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Maybe tessellation can bring some advantage to post processing (although maybe at high cost to be useful)... but should not be surprise if PC games begin to benefit of it at large.
If not for anything else, for allowing to avoid that tree jumping from nowhere just few steps ahead (Dynamic LOD)...
Imagination is where we are truly real
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Wouldn't LOD be processed by the game? You would have to hack all this in on a game by game basis and change their rendering engine...
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yes, that's the reason I said "...PC games begin to..."
Imagination is where we are truly real