Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
the sims
#1
hi i got 2 problems
1 the game is stuck at 100% loading after character creation
2 after chancing 1 thing in character creation the second make it freeze
  (only appperance not the thingy about how active/clean etc u are)
sooo what do i need to do? ( reduced a lot of interrupt bit is set)
====================
pc specs
====================
model asus notebook k52jk/k52jb series
processor intel® core™ i3 cpu m 350 @ 2.27ghz 2.27 ghz
ram 4,00gb
64 bit
graphic:ati mobility radeon hd 4500/5100 series
================================================================================================
stuck on loading screen
=================================================================================================
PCSX2 1.2.1.r5873 - compiled on Feb  3 2014
Savestate version: 0x9a0a0000
Host Machine Init:
 Operating System =  Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
 Physical RAM     =  3948 MB
 CPU name         =  Intel® Core™ i3 CPU       M 350  @ 2.27GHz
 Vendor/Model     =  GenuineIntel (stepping 02)
 CPU speed        =  2.259 ghz (4 logical threads)
 x86PType         =  Standard OEM
 x86Flags         =  bfebfbff 0098e3bd
 x86EFlags        =  28100000
x86 Features Detected:
 MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Loading language translation databases for 'Dutch' [nl_NL]
 pcsx2_Main not found -- translation dictionary may be incomplete.
 pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...
Loading plugins...
 Binding   GS: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
 Binding  PAD: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
(GameDB) 9655 games on record (loaded in 463ms)
 Binding SPU2: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
 Binding CDVD: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
 Binding  USB: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\USBnull.dll
 Binding   FW: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\FWnull.dll
 Binding DEV9: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.

Initializing plugins...
 Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
 Init PAD
 Init SPU2
 Init CDVD
 Init USB
 Init FW
 Init DEV9
Plugins initialized successfully.
Opening plugins...
 Opening GS
 Opening PAD
 Opening SPU2
ATI Mobility Radeon HD 4500/5100 Series (8.17.10.1129)
 Opening CDVD
 * CDVD: Opening drive '\\.\E:'...
 * CDVD: setSpindleSpeed success (4800KB/s)
 * CDVD: IO thread started...
 * CDVD: KeepAlive thread started...
Track 1: 0 mins 2 secs 0 frames
 * CDVD: Disk Type: CD-ROM
 * CDVD Disk Open: CD, 1 tracks (1 to 1):
 * * Track 1: Data (Mode 1) (248399 sectors)
 Opening USB
 Opening FW
 Opening DEV9
McdSlot 0: C:\Users\Eigenaar\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Eigenaar\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2: [disabled]
McdSlot 3: [disabled]
McdSlot 4: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
 Bios Found: Europe  v02.00(14/06/2004)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 000586dc ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4a978
open fd = 2
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 300
open name rom0TongueS1ID flag 1 data 4a978
open fd = 2
open name rom0TongueS1VERE flag 1 data 4a978
open fd = 2
open name rom1LaughVDIDE flag 1 data 4a978
open fd = 2
open name rom1LaughVDVERE flag 1 data 4a978
open fd = 2
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_512.57;1) Game CRC = 0x046962B0, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0TongueS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_512.57;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_512.57;1
0 00100000 002ac960 ...........................................
Loaded, cdrom0:¥SLES_512.57;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 1 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 12 arg thpri=24,95
SDR driver version 4.0.1 © SCEI
 SDR driver: thread priority: main=24, callback=95
 Exit rsd_main
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 1 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 1 arg
loadmodule: id 28, ret 0
SDR callback thread created
loadmodule: fname cdrom0:¥EORPS2IO.IRX;1 args 1 arg
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(994) : EoR I/O driver version 0.11 (Dec  7 2002)
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 1 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 1 arg
loadmodule: id 31, ret 2
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥INDEX.IND;1") success. ID=1.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #1
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥DATASETS.ARC;1") success. ID=2.
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥QUICKDAT.ARC;1") success. ID=3.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #3
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MOVIES.ARC;1") success. ID=4.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MODELS.ARC;1") success. ID=5.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥RLETEXTU.ARC;1") success. ID=6.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥SAMPLES.ARC;1") success. ID=7.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥AUDIOSTR.ARC;1") success. ID=8.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥SYSTEM.CNF;1") success. ID=9.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #9
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
Interrupt bit is set!!! (alot of them removed them to make list shorter)
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
Interrupt bit is set!!! (alot of them here too)
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥STORY.NGH;1") success. ID=10.
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #10
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
(me closing the game)
Closing plugins...
 Closing DEV9
 Closing FW
 Closing USB
 Closing CDVD
 * CDVD: KeepAlive thread finished.
 * CDVD: IO thread finished.
 Closing SPU2
 Closing PAD
 Closing GS
Plugins closed successfully.


========================================
and freezing on character creation
========================================
PCSX2 1.2.1.r5873 - compiled on Feb  3 2014
Savestate version: 0x9a0a0000
Host Machine Init:
 Operating System =  Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
 Physical RAM     =  3948 MB
 CPU name         =  Intel® Core™ i3 CPU       M 350  @ 2.27GHz
 Vendor/Model     =  GenuineIntel (stepping 02)
 CPU speed        =  2.259 ghz (4 logical threads)
 x86PType         =  Standard OEM
 x86Flags         =  bfebfbff 0098e3bd
 x86EFlags        =  28100000
x86 Features Detected:
 MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Loading language translation databases for 'Dutch' [nl_NL]
 pcsx2_Main not found -- translation dictionary may be incomplete.
 pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...
Loading plugins...
 Binding   GS: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
 Binding  PAD: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
 Binding SPU2: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
(GameDB) 9655 games on record (loaded in 738ms)
 Binding CDVD: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
 Binding  USB: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\USBnull.dll
 Binding   FW: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\FWnull.dll
 Binding DEV9: D:\games\emulators\ps2\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.

Initializing plugins...
 Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
 Init PAD
 Init SPU2
 Init CDVD
 Init USB
 Init FW
 Init DEV9
Plugins initialized successfully.
Opening plugins...
 Opening GS
 Opening PAD
 Opening SPU2
ATI Mobility Radeon HD 4500/5100 Series (8.17.10.1129)
 Opening CDVD
 * CDVD: Opening drive '\\.\E:'...
 * CDVD: setSpindleSpeed success (4800KB/s)
 * CDVD: IO thread started...
 * CDVD: KeepAlive thread started...
Track 1: 0 mins 2 secs 0 frames
 * CDVD: Disk Type: CD-ROM
 * CDVD Disk Open: CD, 1 tracks (1 to 1):
 * * Track 1: Data (Mode 1) (248399 sectors)
 Opening USB
 Opening FW
 Opening DEV9
McdSlot 0: C:\Users\Eigenaar\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Eigenaar\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2: [disabled]
McdSlot 3: [disabled]
McdSlot 4: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
 Bios Found: Europe  v02.00(14/06/2004)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
PlayStation 2 ======== Hard reset boot
 ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_512.57;1) Game CRC = 0x8BCE79A1, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_512.57;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_512.57;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_512.57;1
0 00100000 002ac960 ...........................................
Loaded, cdrom0:¥SLES_512.57;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 1 arg
 * CDVD: CD-ROM read mode change
 * CDVD: Trying XAForm2
 * CDVD: Trying YellowMode2
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SDRDRV.IRX;1 args 12 arg thpri=24,95
SDR driver version 4.0.1 © SCEI
 SDR driver: thread priority: main=24, callback=95
 Exit rsd_main
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 1 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 1 arg
loadmodule: id 28, ret 0
SDR callback thread created
loadmodule: fname cdrom0:¥EORPS2IO.IRX;1 args 1 arg
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(994) : EoR I/O driver version 0.11 (Dec  7 2002)
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 1 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 1 arg
loadmodule: id 31, ret 2
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥INDEX.IND;1") success. ID=1.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #1
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥DATASETS.ARC;1") success. ID=2.
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥QUICKDAT.ARC;1") success. ID=3.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #3
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MOVIES.ARC;1") success. ID=4.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥MODELS.ARC;1") success. ID=5.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥RLETEXTU.ARC;1") success. ID=6.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥SAMPLES.ARC;1") success. ID=7.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #7
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥DATA¥AUDIOSTR.ARC;1") success. ID=8.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #4
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥SYSTEM.CNF;1") success. ID=9.
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #9
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
SimsObjects load address = 0x5f0b80
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #2
Interrupt bit is set!!! (i removed a lot of these to make it smaller)
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
Interrupt bit is set!!! (alot here too)
D:/eor/src2/engine/PS2/IOP/fstrmhelp.cpp(604) : Open("cdrom0:¥STORY.NGH;1") success. ID=10.
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #10
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
Interrupt bit is set!!!
Interrupt bit is set!!!
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #5
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #6
Call Stack Overflow (report if it fixes/breaks anything)
D:/eor/src2/engine/PS2/IOP/e_fstream.cpp(231) : Reading from stream #8
( me closing it)
 
Closing plugins...
 Closing DEV9
 Closing FW
 Closing USB
 Closing CDVD
 * CDVD: KeepAlive thread finished.
 * CDVD: IO thread finished.
 Closing SPU2
 Closing PAD
 Closing GS
Plugins closed successfully.
Reply

Sponsored links

#2
In order to help you further with your problem, please make sure the following are all provided.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
im using cd rom
-
i've havnt tried all games i got yet but ive played
gta san andreas
test drive unlimited
star wars battlefront
pirates of the caribbean at world's end
and the sims
all working but the sims
-
emulation settings
ee/iop and vus everything on green
gs default im using f4 in game tough
gs window default to fullscreen mode on open and hide window when paused selected
speed hacks is enabled but nothing selected
manual game fixes not enabled automatic are
cdvd using plugin
mouse api windows messaging
and some controls in pad1
im not sure if thats all
Reply
#4
does the DVD work well on your PS2 ?
did you try making an iso out of it ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
i just tested it on my ps2 both are working ill try to make a iso
Reply
#6
Currently the game doesn't work well with pcsx2. You can get ingame after enabling "ee timing hack" and "ignore dmac writes when busy" from gamefixes tab but it will hang after just a few seconds.
Reply
#7
(10-27-2015, 03:37 PM)prafull Wrote: Currently the game doesn't work well with pcsx2. You can get ingame after enabling "ee timing hack" and "ignore dmac writes when busy" from gamefixes tab but it will hang after just a few seconds.

Yeah, this is exactly what is happening to me. So, currently there is no way to make the game work in pcsx2...

But what can we expect to happen later? I mean, is there anyone looking into this matter? Maybe in a later version of pcsx2 it will work fine...?

Can we hope that this will be fixed at some point?
Reply
#8
(10-28-2015, 07:31 PM)vieira_95 Wrote: Yeah, this is exactly what is happening to me. So, currently there is no way to make the game work in pcsx2...

But what can we expect to happen later? I mean, is there anyone looking into this matter? Maybe in a later version of pcsx2 it will work fine...?

Can we hope that this will be fixed at some point?

Maybe, maybe not.
depends if the devs own this game to test and correct it.

It's better to play it on your pS2 for now
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply




Users browsing this thread: 1 Guest(s)