Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
tom e jerry war of the whiskers artifacts and runtime error
#1
In this game, hardware mode, with GTX 780 the game shows artifatcs like these.
In software mode it crashes with runtime error.


Attached Files Thumbnail(s)
       
Reply

Sponsored links

#2
please provide the emulog. (located at logs folder)
Reply
#3
Post the file after you get the error,not just by starting pcsx2
Reply
#4
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 8121 MB
CPU name = Intel® Core™ i5-4670K CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.398 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fdafbbf
x86EFlags = 2c100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll
Windows 6.2.9200
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 162ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.2.9200
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: G:\Tom and Jerry in War of the Whiskers (USA) (En,Es).bin
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (246222 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\***\Documents\PCSX2\memcards\d.ps2
McdSlot 1: C:\Users\***\Documents\PCSX2\memcards\pes.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45
CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.55;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_203.55;1) Game CRC = 0xF243A4C9, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.55;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_203.55;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_203.55;1
0 00100000 001408b8 .....................
Loaded, cdrom0:¥SLUS_203.55;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Overall 0 Cheats loaded
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥LIBAUDIO.IRX args 0 arg
PS2 audio IOP service module v1.00 (22-Nov-2000)
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥LIBMUSIC.IRX args 0 arg
PS2 music IOP service module v2.00 (02-May-2001)
loadmodule: id 31, ret 0
Stream Buffer 1Bank 32768byte 5banks addr:0017b1a0 163840byte used.
GSdx: failed to compile external post-processing shader.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Forced software switch enabled.
Loading GS
Overall 0 Cheats loaded




this is in software mode. All games crashes in software mode.
The screens in the first post are in hardware mode, only this game show these artifacts.
in hardware mode the game dont crasg
Reply
#5
Might worth to test the 1.4. And also to run in inside a debugger to get backtrace of the SW crash. HW could be a cache issue.
Reply
#6
Try the latest development versions from here : http://pcsx2.net/download/development/git.html

Bug reports should only be reported if the bug is present on the Latest development build, I'm not moving this report for now just to get your confirmation about the validity of bug in the latest development builds.
Reply
#7
Moved to general discussion and support forums as a member managed to confirm that the issue isn't present on the latest development version.
Reply
#8
I downloaded the 1.4 version. The software mode works normally with all games without crashing but this game still shows same artifacts in hardware mode.
Reply
#9
Issue is still there on hardware mode ? the same issue ? please provide a screenshot of your GSDX plugin settings and Emulation settings dialog.
Reply




Users browsing this thread: 1 Guest(s)