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10-01-2010, 04:04 PM
(This post was last modified: 10-01-2010, 04:07 PM by djdori11.)
no...
and btw i dont think that i need a better pc, i think that pcsx2 need to start support 4 cores! and then its will work without slowdowns..
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10-01-2010, 04:29 PM
(This post was last modified: 10-01-2010, 04:30 PM by Shadow Lady.)
(10-01-2010, 04:04 PM)djdori11 Wrote: no...
and btw i dont think that i need a better pc, i think that pcsx2 need to start support 4 cores! and then its will work without slowdowns..
Use software renderer in GSdx and set 3/4 SW. Threads.
There you go, 4 core support
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
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who needs 4-core-cpus, overclocking 2-core-cpus like as if there were no tomorrow does the magic
Intel 486 DX33 33Mhz
8MB EDO Ram
S3 Graphics Trio64V+
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Running MGS3 Snake Eater fully playable @ 0.05 fps
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10-01-2010, 08:23 PM
(This post was last modified: 10-01-2010, 08:27 PM by Cyphox.)
the problem is: NORMALLY gsdx hardware is faster than software mode, and you can do all this fancy higher resolution stuff with it.
software mode is more compatible. and yes, you can use your "unused" cores for software mode. but still, software mode means = native resolution, you cant do anything about it, no high res.
but if it actually runs faster than with hardware mode depends on the game and on your system.
so in a lot of cases software modes does not bring you the speedup or the effect you wanted, even if youre using all cores.
its POSSIBLE to run games that way (with more cores used), but it doesnt mean SPEEDUP (in comparison to hardwaremode) generally.
Intel 486 DX33 33Mhz
8MB EDO Ram
S3 Graphics Trio64V+
Windows 95
Running MGS3 Snake Eater fully playable @ 0.05 fps