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what's the difference between internal d3d res and upscale?
#1
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Rolleyes
Core 2 Duo E5200 @ 2.5Ghz /ATI HD5770 /2GB RAM 800 @ 1066Mhz /Asus P5QL /Windows XP SP3
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#2
Upscale should use the native resolution of the game (at least that's what I think it's using since it's changed a bit Oo) and multiply it with the upscale option you chose, so if a game has an internal resolution of 512x512 and you choose 4x upscale you will get a 2048x2048 resolution however if you choose "1x" scale it will use the D3D internal res that you put in the "D3D internal res" camp and it gives you the advantage of choosing your own resolution, so you can set a custom one like 1920x1080 or 1680x1050 for example.

Some glitches on games can only be fixed with the scale options (2x, 3x, 4x) while using a custom internal resolution might not work so great for them.
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#3
I see. It seems the upscale is the best selection.
Core 2 Duo E5200 @ 2.5Ghz /ATI HD5770 /2GB RAM 800 @ 1066Mhz /Asus P5QL /Windows XP SP3
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