01-16-2016, 05:12 PM
(This post was last modified: 01-16-2016, 05:13 PM by Pr0meth3us.)
A small update on this thread, it's been a while since i used pcsx2 and i wanted to check if there was any updates with the Onimusha 2 (it's one of my all time favorite game). The game runs now on OGL HW without the "see through walls" issue. You can also use scanline filters to "blend" the 3d objects with the backgrounds with really nice results. However it wont be as accurate as the SW mode.
Some examples: (check Jubei's feet on the grass and the treasure box on the back)
-Open the pages on a new tab-
DX9 HW with 3x Native Resolution
OGL HW with 3x Native Resolution (Hardware Depth enabled)
OGL HW with 3x Native Resolution and Blending Unit Accuracy at High (for the missing shadows)
SW mode upscaled to the same resolution to compare
I think the game page on wiki should be updated
Some examples: (check Jubei's feet on the grass and the treasure box on the back)
-Open the pages on a new tab-
DX9 HW with 3x Native Resolution
OGL HW with 3x Native Resolution (Hardware Depth enabled)
OGL HW with 3x Native Resolution and Blending Unit Accuracy at High (for the missing shadows)
SW mode upscaled to the same resolution to compare
I think the game page on wiki should be updated