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Full Version: [Bug Report] Final Fantasy XII [NTSC-J]
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Hi everyone. I met some problems with the game movies in Final Fantasy XII. Thank you all in advance.

# PCSX2 version: Official Beta 1888, Official v0.9.6 release
# CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on, microVU0 on, microVU1 on.
# Plugins used:GSdx 1873(MSVC 15.00, SSE41)0.1.15 DX9, GSdx 1873(MSVC 15.00, SSE3)0.1.15 DX9, GSdx 1873(MSVC 15.00, SSE2)0.1.15 DX 9, ZeroGS 0.97.1
Sound plugins:tried all plugins and it seems that there's nothing to do with the bug.
CD/DVD plugins: same as above.

OS: Windows Xp sp3
CPU: Intel E8400
display card: Nvidia GTS 250


# Description: The movies lag but I get a high FPS. When I start the game, the opening movie blink and lags for every 1 or 2 seconds. And the movie sound lags too when the CG blink and lags. And I got the bug messages from the dos window as below till the movie ends:

sceMpegGetPiture is aborted
sceMpegGetPiture is aborted
sceMpegGetPiture is aborted
sceMpegGetPiture is aborted
sceMpegGetPiture is aborted
sceMpegGetPiture is aborted
sceMpegGetPiture is aborted
sceMpegGetPiture is aborted
[attachment=21803]

Lin
I'm pretty sure I had the same problem. I believe I played around with the speed hacks and one of them was making it really bad. To get it perfect though, I had to run in software mode.
I have the international version and English verison, both work fine in dx10 hardware mode. I don't see any blinking or slow down under native or non native mode. I use the same version with same setting except I use dx10.
Almost all FMVs in all games become somewhat glitchy with the EEx1.5 speedhack enabled. Most become very glitchy with EEx2 and/or VU cycle Steal x2. This is why they're speedhacks, and not default behavior. Wink
Also the peops spu2 plugin will cause this problem. It should work on ZeroSPU2 or SPU2-x.
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