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Full Version: Sonic Unleashed & Gsdx
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OK,im aware that Gsdx fixes Sonic Unleashed's stripes by using Direct3D9 Software,but thats always gonna be slow,why cant it be fixed with Direct3D9 Hardware Huh
because it will rely on your GPU, which can be different from a rig to another.
It takes time to imagine how it could render with this or that GPU
(04-11-2010, 04:17 PM)jesalvein Wrote: [ -> ]because it will rely on your GPU, which can be different from a rig to another.
It takes time to imagine how it could render with this or that GPU

ok,but about the fix> yes or no Laugh
If someone knew how to fix it, don't you think they would have done it already?
umh zzogl fixed it,maybe zeydlitz can help Huh
Considering GSdx uses DirectX, ZZogl uses OpenGL and the 2 plugins have very different architectures I very much doubt it but of course if developers work together, good things always come. The team always welcomes any and all help in all aspects.
ZZogl has it working by most likely not emulating correctly enough (and missing the effect), or by hacking it out.
So in no way is it "fixed".
Really, I removing some alpha fail layer, that made this stripes with ZeroGS (and there is bunch of games with similar effect). It's seems that alpha fail is not properly documented.
So cant it be implemented into Gsdx.The game is at full speed but the graphics are bugged,thats not good Glare