Edit With Additional Info:
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I am currently using the 0.9.7.3113 (svn) version of PCSX2.
Operating System: Windows 7 Professional
Program is being run as administrator
GS Settings
Plugin: GSdx 3068 (MSVC 15.00, SSE2) 0.1.16 [gsdx-sse2-r0368]
Direct3D10/11 (Hardware)
Blend Tff
Scaling 2x
Experimental HW Anti Aliasing 0
Texture filtering fully on
Allow 8-bit textures fully off
SPU2 Settings
Plugin: SPU2-X r3117 1.4.0 [spu2-x-r3117]
Interpolation Linear
Reverb Boost Factor 1X
Module XAudio 2
Latency 150ms
Sync TimeStretch (default config)
Audio Expansion Stereo
EE/IOP
Both: Recompiler
Round: Chop/Zero
Clamp: None
Flush to Zero On
Denormals are Zero On
VUs
Both: Recomplier
Round: Chop/Zero
Clamp: None
Flush to Zero On
Denormals are Zero On
GS
All default. Framelimiting switch between normal and disabled frequently via F4 in-game
Window
All default
Speedhacks
Error happens with all disabled.
Attached log with following:
EE Cyclerate 2
VU Cycle Stealing 0
Enable INTC Spin Detection
Enable Wait Loop Detection
mVU Flag Hack
PCSX2 Gamefixes
None. Not using SuperVU recompiler so VU Clip Flag Hack isn't needed.
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While playing Persona 3 FES (NTSC) I make extensive use of save states and removal of frame limiting as a fast forward measure.
An annoying problem often occurs though. After extensive numbers of save state loadings, eventually I come across an error that prevents me loading and saving any more states until PCSX2 is restarted.
The error given off is the following
Code:
(pxInvokeActionEvent) Out-of-memory on SafeArray block re-allocation.
Old size: 11534336 bytes, New size: 12582912 bytes.(VM_UnzipFromDisk)
Attempting to create new save states after this error results in the console saying save state creation was successful, then throwing out an error. The save state creation actually failed as they can not be loaded on subsequent restarts of PCSX2.
Attempting to load save states results in gameplay "stalling" - The System > Suspend and System > Resume commands can be used to continue gameplay from the point of error with no obvious side effects.
That is until Suspend > Resume is repeated numerous times after multiple attempts to load save states. A different error is generated upon doing this which leads to a hard program crash accompanied by Windows stating the program is non-responsive on the next Suspend > Resume attempt.
That error is as follows.
Code:
(pxInvokeActionEvent) Out of Memory(VM_UnzipFromDisk)
The complete log of PCSX2 program operation from start to error is also attached compressed with the "RAR" format. The uncompressed text file (log.txt) is over 200kb big and cannot be attached.
All errors begin with "(pxInvokeActionEvent)". The error log is a complete log of the entire duration of a single instance of PCSX2 playing only Persona 3 FES.
The first 230kb of the log probably aren't much use other than counting how many times I saved and loaded states. The last 20kb are where the errors start popping up.