07-02-2010, 05:16 PM
Hi guys, I've been following PCSX2 with excitement since its inception years ago and watched as it went from strength to strength.
With 0.9.7 the emulator really seems to be approaching that pick-up-and-play level of performance and ease, so I thought I'd finally try to actually play some of my PS2 games through fully instead of just fiddling around for curiosity's sake.
Here are my specs and settings:
Core i7 920 @ 4GHz
6GB DDR3
nVidia GTX 275
PCSX2 0.9.7.3119 (according to the downloaded archive, though the exe reports 3113)
GSdx 3068 SSE41 0.1.16 (D3D11(Hardware), 1200x1200, Blend tff)
SPU2-X using AudioX2
I've got MGS2 SoL (PAL, SLES 503.83, non-Substance version) working in 0.9.7 now and it plays fantastically most of the time so far.
In some areas though, particularly during busy cutscenes, the framerate drops from a steady 50 fps right down to 26-30fps. When this happens I can hear the audio slowing right down to match as everything goes into slow-motion.
Right now I'm at the fight with Olga on the tanker and the framerate is fluctuating between 26-47fps, making it quite hard to play with first-person aiming etc.
Gameplay stats when things are running smoothly (during typical gameplay in the tanker etc, not boss battles or cutscenes):
fps: 50 (steady)
EE: 40-50%
GS: 20-30%
Gameplay stats when things are struggling (Olga boss battle, some cutscenes):
fps: 26-47
EE: 30-50%
GS: 60-70%
Switching audio to null and GSdx to native resolution make no difference whatsoever, so I can only assume it's a CPU issue.
I've tried all of the SpeedHacks and they make a difference of only 1-4fps at best.
Is there anything else I can try? Has anyone managed to get MGS2 running smoothly for the whole game?
Thanks in advance for any tips.
[attachment=24637][attachment=24638][attachment=24639][attachment=24640]
With 0.9.7 the emulator really seems to be approaching that pick-up-and-play level of performance and ease, so I thought I'd finally try to actually play some of my PS2 games through fully instead of just fiddling around for curiosity's sake.
Here are my specs and settings:
Core i7 920 @ 4GHz
6GB DDR3
nVidia GTX 275
PCSX2 0.9.7.3119 (according to the downloaded archive, though the exe reports 3113)
GSdx 3068 SSE41 0.1.16 (D3D11(Hardware), 1200x1200, Blend tff)
SPU2-X using AudioX2
I've got MGS2 SoL (PAL, SLES 503.83, non-Substance version) working in 0.9.7 now and it plays fantastically most of the time so far.
In some areas though, particularly during busy cutscenes, the framerate drops from a steady 50 fps right down to 26-30fps. When this happens I can hear the audio slowing right down to match as everything goes into slow-motion.
Right now I'm at the fight with Olga on the tanker and the framerate is fluctuating between 26-47fps, making it quite hard to play with first-person aiming etc.
Gameplay stats when things are running smoothly (during typical gameplay in the tanker etc, not boss battles or cutscenes):
fps: 50 (steady)
EE: 40-50%
GS: 20-30%
Gameplay stats when things are struggling (Olga boss battle, some cutscenes):
fps: 26-47
EE: 30-50%
GS: 60-70%
Switching audio to null and GSdx to native resolution make no difference whatsoever, so I can only assume it's a CPU issue.
I've tried all of the SpeedHacks and they make a difference of only 1-4fps at best.
Is there anything else I can try? Has anyone managed to get MGS2 running smoothly for the whole game?
Thanks in advance for any tips.
[attachment=24637][attachment=24638][attachment=24639][attachment=24640]