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Full Version: PCSX2 Official Beta Plugins Pack [09 August 2010]
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as you see yesterday appearedthe new beta plugins of the pcsx2

guys, what are the impressinos about the new plugins?
i heard the ffx works much better.

PCSX2 Official Beta Plugins Pack [09 August 2010] Changelog:
GSdx changes:

* Better DirectX 11 detection.
* Wrong colors in the movie record feature fixed.
* More CRCs for automatic post process removal.
* Stability fixes and preparation work for future PCSX2 revisions.
* Finally fixed the remaining DirectX 11 memory leaks on emulator suspends!

SPU2-X changes:

* Major bugfix that prevented SPU2-X from initializing on many users systems.
* More accurate emulation regarding double interrupts.
* Fixed minor volume issues and doubled output volume.
* Fixed a write-back issue that had caused memory corruption before.
Now the Tales of Destiny 2 sound test has a working visual equalizer.
* Mostly fixed voice modulation (used in Romancing Saga and FFX battles).
* Clamp illegal pitch settings, fixing another bunch of games.
* Hopefully fixed bad reverb area problems.
DirectX 11 doesn't show up in the Renderer option of these new gsdx plugins, only DX10 and 9, while with the previous plugins it appeared as DirectX 10/11. Is it a bug? Also I am using Windows 7.
That probably means you don't have a DirectX 11 card (should only show the highest your card supports and not both). What card is it anyway?
(08-12-2010, 11:35 AM)Icarusv2x Wrote: [ -> ]DirectX 11 doesn't show up in the Renderer option of these new gsdx plugins, only DX10 and 9, while with the previous plugins it appeared as DirectX 10/11. Is it a bug? Also I am using Windows 7.

For me, only DirectX 9 and 11 shows up, no DirectX 10. So I'm thinking it's probably a new detection method used now?

On Windows 7 x64 Ultimate with a Geforce 465 GTX.
The new Gsdx plugin in this pack works perfectly
(08-12-2010, 12:26 PM)syia Wrote: [ -> ]For me, only DirectX 9 and 11 shows up, no DirectX 10. So I'm thinking it's probably a new detection method used now?

Only these 2 are supported now.
We removed the DX10 option since DX11 supersedes it.
DX11 on DX10 only cards works in DX10 "compatibility mode" which is the same as "pure DX10" mode.
i tested, better than the previous one. the games like the ffx are faster
well now thats weird. because mine shows only DX9/DX10.

btw, i noticed the sound in KHII got alot better, with higher end settings on. (same settings sounded crappy before)
Ah, forgot we print the DX level in use now. It's all just names anyway, to us DX10 = DX11.
Code:
g_renderers[i].name = std::string("Direct3D") + (GSUtil::HasD3D11Features() ? "11" : "10");
Shouldn't direct x level be detected by os version and not video card? I mean I have windows 7 and it has dx 11 despite the fact that I have a ***** 8600GT, it should show up.
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