..:: PCSX2 Forums ::..

Full Version: [Bug Report] FFX cut scene problem [NTSC-U]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
During EVERY cut scenes in FFX using this version and plugin, there is a problem where the cut scene videos are black & white and there is heavy pixelation. Here is the log.

I posted a screenshot down at the bottom.



PCSX2 0.9.7.r3876 (modded) - compiled on Oct 5 2010
Savestate version: 0x8b4c0000

x86-32 Init:
CPU vendor name = GenuineIntel
FamilyID = 6
x86Family = Intel® Core™2 Duo CPU E8400 @ 3.00GHz
CPU speed = 3.599 ghz
Cores = 2 physical [2 logical]
x86PType = Standard OEM
x86Flags = bfebfbff 0008e3fd
x86EFlags = 20100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1

Allocating memory for recompilers...

Loading plugins...
Binding GS : E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\Plugins\gsdx-
sse4-r3878.dll
Windows 6.1.7600
NVIDIA GeForce 8400 GS (8.17.12.6099)
Binding PAD : E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\Plugins
\lilypad-r3878.dll
Binding SPU2 : E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\Plugins\spu2-
x-r3878.dll
Binding CDVD : E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\Plugins
\cdvdGigaherz.dll
Binding USB : E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\Plugins
\USBnull.dll
Binding FW : E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\Plugins
\FWnull.dll
Binding DEV9 : E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\Plugins
\DEV9null.dll
Plugins loaded successfully.

(GameDB) 8934 games on record (loaded in 231ms)
HLE Warning: ELF does not have a path!!


Initializing plugins...
Init GS
Windows 6.1.7600
NVIDIA GeForce 8400 GS (8.17.12.6099)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Allocating memory for the PS2 virtual machine...
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
detected blocksize = 2048
isoOpen(DVD): C:\Users\AlexVista64\Desktop\Final Fantasy X[NTSC]\Final Fantasy X[NTSC]
\FINAL_FANTASY_X.ISO ok.
The iso has 2201280 blocks (size 2048).
The iso offset is 0, and the block offset is 24.
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2201280 sectors)
(IsoFS) Block 0x10: Primary partition info.
Opening USB
Opening FW
Opening DEV9
McdSlot 0: E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\memcards\Mcd001.ps2
McdSlot 1: E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Version 2.0
Load Bios Warning: rom1 module not found, skipping... (this is not an error)
Load Bios Warning: rom2 module not found, skipping... (this is not an error)
Load Bios Warning: erom module not found, skipping... (this is not an error)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M



IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 000586dc ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
SPU:T/O [wait (reset)]
SPU:T/O [wait (reset)]
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4a978
open fd = 2
REGION PARAMS = Oceania
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
open name rom0:XDEV9 flag 1 data 4a978
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 4a978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4a978
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4a978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4a978
open fd = 2
open name rom0:TZLIST flag 1 data 4a978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 4a978
open fd = 2
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0TongueS1ID flag 1 data 4a978
open fd = 2
open name rom0TongueS1VERA flag 1 data 4a978
open fd = 2
open name rom1LaughVDID flag 1 data 4a978
open fd = -6
GIFTAG error, size exceeded VU memory size 3ff
ExecutePs2GameDisk
(IsoFS) Block 0x10: Primary partition info.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(IsoFS) Block 0x10: Primary partition info.
Initializing Elf: 4615960 bytes
ELF (cdrom0:\SLUS_203.12;1) CRC=0xBB3D833A, EntryPoint=0x00100008
(IsoFS) Block 0x10: Primary partition info.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 4a978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
DecSet Write: 00
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 01000000 00019bf0 ..
Loaded, rom0TongueS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44078
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
DecSet Write: 53
DecSet Write: 00
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
DecSet Write: 00
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_203.12;1 secname all
loadelf version 3.30
(IsoFS) Block 0x10: Primary partition info.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_203.12;1
0 00100000 0046090c .......................................................................
Loaded, cdrom0:¥SLUS_203.12;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
DecSet Write: 00
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.1

Copyright 1999-2001 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOPSOUND.IRX;1 args 0 arg
loadmodule: id 30, ret 0
Unknown device 'hdd'
Known devices are mcSadMemory Card) cdromSadCD-ROM ) romSadROM/Flash) ttySadCONSOLE)
Unknown device 'hdd'
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Loading GS
Opening GS
Closing GS
Opening plugins...
Opening GS
Plugins opened successfully.
Sound:Wave Entry. (wave)$ヌ
Sound:Wave Entry. (wave)$ヌ
Sound:Wave Entry. (wave)ü
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)B0췍
Sound:Wave Entry. (wave)ャャ
> Selected savestate slot 0
Loading savestate from slot 0...
filename: E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\sstates
\BB3D833A.000
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Loading CDVD
Loading USB
Loading FW
Loading DEV9
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Saving GS
Opening GS
Closing GS
Recovering single plugin: GS
Loading GS
Opening GS
Closing GS
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
detected blocksize = 2048
isoOpen(DVD): C:\Users\AlexVista64\Desktop\Final Fantasy X[NTSC]\Final Fantasy X[NTSC]
\FINAL_FANTASY_X.ISO ok.
The iso has 2201280 blocks (size 2048).
The iso offset is 0, and the block offset is 24.
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2201280 sectors)
(IsoFS) Block 0x10: Primary partition info.
Opening USB
Opening FW
Opening DEV9
McdSlot 0: E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\memcards\Mcd001.ps2
McdSlot 1: E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\memcards\Mcd002.ps2
Plugins opened successfully.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Saving GS
Opening GS
Closing GS
Recovering single plugin: GS
Loading GS
Opening GS
Closing GS
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
detected blocksize = 2048
isoOpen(DVD): C:\Users\AlexVista64\Desktop\Final Fantasy X[NTSC]\Final Fantasy X[NTSC]
\FINAL_FANTASY_X.ISO ok.
The iso has 2201280 blocks (size 2048).
The iso offset is 0, and the block offset is 24.
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2201280 sectors)
(IsoFS) Block 0x10: Primary partition info.
Opening USB
Opening FW
Opening DEV9
McdSlot 0: E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\memcards\Mcd001.ps2
McdSlot 1: E:\Console Emulators and games\PS2 Emulator\PCSX2 0.9.7\memcards\Mcd002.ps2
Plugins opened successfully.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Loading GS
Opening GS
Closing GS
Opening plugins...
Opening GS
Plugins opened successfully.
Sound:Wave Entry. (wave)<
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Loading GS
Opening GS
Closing GS
Opening plugins...
Opening GS
Plugins opened successfully.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Loading GS
Opening GS
Closing GS
Opening plugins...
Opening GS
Plugins opened successfully.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Loading GS
Opening GS
Closing GS
Opening plugins...
Opening GS
Plugins opened successfully.
Sound:Wave Delete. (wave)췍Sound:Wave Delete. (wave)<
Sound:Wave Delete. (wave)
Sound:Wave Delete. (wave)
Sound:Wave Delete. (wave)
Sound:Wave Delete. (wave)
Sound:Wave Delete. (wave)
Sound:Wave Entry. (wave)ャ
ャ
Sound:Wave Entry. (wave)B0
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Delete. (wave)
Sound:Wave Delete. (wave)4ÿÿ<
Sound:Wave Delete. (wave)췍Sound:Wave Delete. (wave)
Sound:Wave Delete. (wave)췍
Sound:Wave Delete. (wave)
Sound:Wave Delete. (wave)ysmem
Sound:Wave Delete. (wave)ャ
ャ
Sound:Wave Entry. (wave)<
Sound:Wave Entry. (wave)ÿÿ<
Sound:Wave Entry. (wave)ュB
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)췍Sound:Wave Entry. (wave)췍
Sound:Wave Entry. (wave)ysmem
Sound:Wave Entry. (wave)
Sound:Wave Entry. (wave)B0
Sound:Wave Delete. (wave)
Sound:Wave Entry. (wave)ヌ
"Config > Emulation settings > Game fixes > FFX Videos" or simply "System > Enable Patches"

There's many threads about this already, please make a search in forums before posting an invalid bug report next time.
oh, thanks, im sorry.