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Full Version: Avoiding shifting pcsx2 memory addresses with a base address
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I'm trying to play with the hex values inside games using a hex editor, such as Cheat Engine. some of the things I'm trying to acomplish will be fairly time consuming and I would like to be able to save the ct tables. I've read that because of the allocation of the emulation memory in the current version of pcsx2 (PCSX2 0.9.7 (r3878)), a base address is needed. I think I've tracked the base address down to 10D94FF5. However, I haven't seen any steps of how to normalize the memory addresses to the base address. Any suggestions would be appreciated.
If you want to avoid this,use anything newer that pcsx2 r4029(including 4029)
http://code.google.com/p/pcsx2/source/detail?r=4029

Quote:* EE and IOP main memory are now fixed at 0x20000000 and 0x24000000 -- useful when using external cheat apps.
That looks great! Much appreciated.