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Full Version: Final Fantasy X Crash [Contains FFX spoilers]
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i'm playing Final Fantasy X International version and every time i beat Seymoure PSX2 crashes at the beginning of the next Video sequence (not a real video just ingame talk)

i already tried using another graphics plugin but it didn't help and now i don't know what to do
Please post the emulog.txt
This?
Code:
PCSX2 0.9.6 - compiled on Feb 27 2009
Savestate version: 8b400004
x86Init:
    CPU vendor name =  GenuineIntel
    FamilyID  =  7
    x86Family =  Intel(R) Core(TM)2 Quad CPU           @ 2.40GHz
    CPU speed =  2.402 Ghz
    Cores     =  4 physical [4 logical]
    x86PType  =  Standard OEM
    x86Flags  =  bfebfbff 0000e3bd
    x86EFlags =  20100000

Features:
    Detected MMX
    Detected SSE
    Detected SSE2
    Detected SSE3
    Detected SSSE3
    Not Detected SSE4.1

Hotkeys:
    F1  - save state
    (Shift +) F2 - cycle states
    F3  - load state
Resetting...
Ready
Bios Version 1.60



**************
rom1 NOT FOUND
**************






**************
rom2 NOT FOUND
**************






**************
erom NOT FOUND
**************



Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

# Initialize Start.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize User Memory ...

# Initialize Scratch Pad ...

# Initialize Done.



EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45

  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M



# Restart Without Memory Clear.

# Initialize GS ...

# Initialize INTC ...

# Initialize TIMER ...

# Initialize DMAC ...

# Initialize VU1 ...

# Initialize VIF1 ...

# Initialize GIF ...

# Initialize VU0 ...

# Initialize VIF0 ...

# Initialize IPU ...

# Initialize FPU ...

# Initialize Scratch Pad ...

# Restart Without Memory Clear Done.

* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLPS_250.88;1
loadElfFile: 4730008
ElfProgram different load addrs: paddr=0x02000000, vaddr=0x00000000
loadElfFile: cdrom0:\SLPS_250.88;1; CRC = 658597E2

HDD Enable:1

Loading state from:  sstates\658597E2.000
Bios Version 1.60



**************
rom1 NOT FOUND
**************






**************
rom2 NOT FOUND
**************






**************
erom NOT FOUND
**************



    Loading GS
    Loading SPU2
    Loading DEV9
    Loading USB
Is that the one from after the crash? The one in the log folder named emulog.txt.
There doesnt seem to be an error in it.

Edit: You are also using a rather old version, update to the latest beta it has solved a lot of issues.
it is the one from right after the crash

i think there is nothing about the crash in the log because PSX2 just crashes alltogether instead of just the rom having an error
I think you didnt ost the full log. There should be more than that.
that really was the full log there is nothing else

http://img12.imageshack.us/img12/3390/fulllog.jpg


EDIT:
i Just managed it trough the scene causing PSX2 to crash by pressing pause repeatedly
i never have problems with ffx but some where i read that u have to put ur setting(round mode in ee and vu) in negative mode; for some ppl that was the way to finish the game w/o problems.

cheers o/
and now FFX crashes PSX2 again :/
this time i get some graphical bugs: http://img18.imageshack.us/img18/4350/newerrorg.jpg
and then PSX2 crashes

again there is nothing really in the emulog
fr
EDIT: thanks to google i found out that i should try the latest PSX2 Beta is there a way i can load my sstates (not the memcards) from the normal PSX2 in Beta?

2. Edit: solved the problem by using the 3.0 Speedhack
(01-30-2011, 06:39 AM)Rodgort Wrote: [ -> ]is there a way i can load my sstates (not the memcards) from the normal PSX2 in Beta?

No, they're incompatible.

Just BTW, whenever you are trying to pass a crash you should be using memcard saves and not save states as it's likely the problem is already in the savestate.
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