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I have a question about the graphics of this emulator.

I've searched around a bit and have noticed that when running games it doesn't load whole models into the emulator, but uses a 2D form of rendering depth into them to replicate a 3D appearance. Now, at which point in developement did Pcsx2 team implement this (version before it was implemented)? I'm wondering if some user could supply the program and it's source please.
its always been the way. It does render in 3d on a "surface" then is printed to the screen. Anything you cant see is missed, this is actually a recognised optimization technique. I dont know if youve ever played Half Life 2 Lost Coast (its a demo, so free Tongue) if you can get across the water and behind some of the scenery, you will notice most of it isnt actually there, its just a face, which is pretty much exactly what the emulator does.