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Full Version: Problem with Atelier Iris(Graphics corruption)
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Using Hardware, I get bad looking text, using Software, I get perfect looking text, and no black lines in videos. and alot of slow-downs(surprised me, as I thought my rig would be enough for Software). This is in DX9 or 10, hardware or software.

Any hacks or patches to fix this so I can run it in Hardware mode without graphics corruption?

Software mode + AAx1 looked awesome. I put 3 threads, as I have a Quad-Core, but it was only using 30% of my CPU...so yeah, but was getting as low as 17FPS during effect intensive scenes.

Using the latest beta build + plugins.
maybe you should make a bug report to gsdx authors, since it doesn't seem to be a pcsx2 problem.
Well, it happens due to increasing the internal resolution I read, so if I use native it goes away, but it's ugly as hell...
The game is almost completely 2D tiles slapped together. It won't work nicely with upscaling.
Your best bet for speed and quality is thus running hw with native resolution.
As a bonus you can prolly enable vsync for really smooth gameplay.