02-01-2010, 04:32 AM
Win7 64bit
I7 920 /w 6G DDR3
Nvidia X285
PCSX2 0.9.6 & R1888
GSDX 2404 (MSVC 15.00, SSSE3) 0.1.15
SPU-2-X r2393 1.3.0
LilyPad r2362 0.10.0
Linuz Iso CDVD 0.9.0
DEV9 0.3
CPU Config:
EERec / VU0rec & VU1rec Enabled
microVU0 & 1 not enabled
Multi threaded GS Mode Enabled
GFX Config:
Tried both Hardware Software Modes for DX10/9 as well as ZeroGS.
Replicating: Seems to be a foreground layer missing that would display objective locations and texts. After the game starts (past the initial credits) There is a screen with an egg in the water. New Game would essentially be on the same screen, but that does not show. Otherwise the game seems workable. You can simply press start/x a few times and eventually go through the invisible menu to start / play the game. Videos and graphics come in clear with 60fps. Tested native and a few other settings to try and pry that foreground, but no avail.
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I tested Spyro: Dawn of the Dragon as well /w R1888. Same reported bug /w the hangup at the beginning.
I7 920 /w 6G DDR3
Nvidia X285
PCSX2 0.9.6 & R1888
GSDX 2404 (MSVC 15.00, SSSE3) 0.1.15
SPU-2-X r2393 1.3.0
LilyPad r2362 0.10.0
Linuz Iso CDVD 0.9.0
DEV9 0.3
CPU Config:
EERec / VU0rec & VU1rec Enabled
microVU0 & 1 not enabled
Multi threaded GS Mode Enabled
GFX Config:
Tried both Hardware Software Modes for DX10/9 as well as ZeroGS.
Replicating: Seems to be a foreground layer missing that would display objective locations and texts. After the game starts (past the initial credits) There is a screen with an egg in the water. New Game would essentially be on the same screen, but that does not show. Otherwise the game seems workable. You can simply press start/x a few times and eventually go through the invisible menu to start / play the game. Videos and graphics come in clear with 60fps. Tested native and a few other settings to try and pry that foreground, but no avail.
---
I tested Spyro: Dawn of the Dragon as well /w R1888. Same reported bug /w the hangup at the beginning.