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Full Version: Game Closes, No sound, And what does this error mean?
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I've been trying to play MGS3: Snake Eater.
But when the first cinematic is about to begin, PCSX2 closes and this code appears in XQuartz:

Framelimiter rate updated (UpdateVSyncRate): 50.0 fps
Offset 0x2900000 invalid. Legit SIGSEGV. Aborting.
pcsx2.sh: line 2: 3216 Segmentation fault ./pcsx2

What does this mean? Am I missing something?
Also, there's no sound coming from PCSX2, I can't hear anything.

I'm running this on a Macbook Pro, OS X.
Please post the full XQuartz text from top to bottom so we can see everything its doing or not doing. Also which plugins are you using? The ZeroSPU plugins default sound is set to mute so you need to uncheck mute under the sound plugin configure.
F1 - save state
(Shift +) F2 - cycle states
F3 - load state
PCSX2 beta (r2620254) - compiled on Jan 27 2011
Savestate version: 8b410001
EE pc offset: 0x2a8, IOP pc offset: 0x208
x86Init:
Features:
Loading plugins...
Loading GS...
Loading PAD1...
Loading PAD2...
Loading SPU2...
Loading CDVD...
Loading DEV9...
Loading USB...
Loading FW...
Plugins loaded successfully.
Resetting...
Ready
Loading plugins...
Loading GS...
Loading PAD1...
Loading PAD2...
Loading SPU2...
Loading CDVD...
Loading DEV9...
Loading USB...
Loading FW...
Plugins loaded successfully.
Initializing plugins...
Plugins initialized successfully.
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2247184 sectors)
Bios Version 2.0
Bios Warning > rom1 not found.
Bios Warning > rom2 not found.
Bios Warning > erom not found.
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
Opening Plugins...
Notice: GS Plugin does not implement GSsetFrameLimit.
MTGS > Thread Started, Opening GS Plugin...
ZZogl: Using ZZ Ogl :0.21.213
ZZogl: creating zerogs
ZZogl: Got Doublebuffered Visual!
ZZogl: glX-Version 1.2
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-7Zm2Bv/org.macosforge.xquartz:0".
ZZogl: Depth 24
ZZogl: you have Direct Rendering!
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 8192 for Tex_2d and 8192 for Tex_NV
ZZogl: Disabling MRT depth writing
ZZogl: Fill bilinear blocks failed!
ZZogl: Creating effects
ZZogl: Creating extra effects
ZZogl: using full shaders
ZZogl: initialization successful
ZZogl: initialization successful
ZeroSPU2: Initialized portaudio...
ZeroSPU2: Created sound stream successfully...
ZeroSPU2: Started sound stream successfully...
Plugins opened successfully.
loadElfCRC: cdrom0:\SLES_820.13;1
loadElfFile: 353468 bytes
loadElfFile: cdrom0:\SLES_820.13;1; CRC = 086273D2
XML Loader returned an error. Trying to load a pnach...
ZZogl: Disabling MRT depth writing
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmap: Block Tracking reset...
iR3000A Resetting recompiler memory and structures
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
ZeroSPU2: recording
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48
CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...

# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmap: Block Tracking reset...
* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLES_820.13;1
Loading from a CD rom or CD image
loadElfFile: 353468
addr 155c8 "rom0OhmySDSYS" -> "cdrom0:\SLES_820.13;1"
addr 15d30 "rom0OhmySDSYS" -> "cdrom0:\SLES_820.13;1"
addr 21798 "rom0OhmySDSYS" -> "cdrom0:\SLES_820.13;1"
addr 90700 "rom0OhmySDSYS" -> "cdrom0:\SLES_820.13;1"
loadElfFile: cdrom0:\SLES_820.13;1; CRC = 086273D2
XML Loader returned an error. Trying to load a pnach...
Opening Plugins...
Plugins opened successfully.
ZZogl: Disabling MRT depth writing
PAL Display Mode Initialized.
Framelimiter rate updated (UpdateVSyncRate): 50.0 fps
ZeroSPU2: recording
ZeroSPU2: recording
ZeroSPU2: recording
ZeroSPU2: recording
ZeroSPU2: recording
ZeroSPU2: recording
ZeroSPU2: recording
ZeroSPU2: recording
ZeroSPU2: recording
ZeroSPU2: recording
ZeroSPU2: recording
ZeroSPU2: recording
ZeroSPU2: recording
ZeroSPU2: recording
Offset 0x2900000 invalid. Legit SIGSEGV. Aborting.
pcsx2.sh: line 2: 3747 Segmentation fault ./pcsx2



-----
Also thank you the sound works now.
Bump for help, plox? :\
(04-30-2011, 02:29 PM)Javey Wrote: [ -> ]Bump for help, plox? :\

YOu need to dump your bios from your own PS2
(04-29-2011, 02:56 PM)Javey Wrote: [ -> ]* PCSX2 *: ExecuteBios Complete

pretty sure he did dump the bios by the looks of it.

Which version on Mac OS X are you running? There are different versions of pcsx2 depending on your operating system.

Also, you are running in PAL (european) format. Is the format of MGS3 you have a PAL or NTSC (North American) because that could cause some problems there.

And some games simply haven't been debugged in pcsx2 mac yet and will crash as each game tends to need custom fixes. If all else fails try another (and more popular) game perhaps? Maybe a game that is confirmed to work for sure.
(05-05-2011, 06:11 AM)mubbsy Wrote: [ -> ]pretty sure he did dump the bios by the looks of it.

Which version on Mac OS X are you running? There are different versions of pcsx2 depending on your operating system.

Also, you are running in PAL (european) format. Is the format of MGS3 you have a PAL or NTSC (North American) because that could cause some problems there.

And some games simply haven't been debugged in pcsx2 mac yet and will crash as each game tends to need custom fixes. If all else fails try another (and more popular) game perhaps? Maybe a game that is confirmed to work for sure.

Say, doesnt these two lines:
Code:
Offset 0x2900000 invalid. Legit SIGSEGV. Aborting.
pcsx2.sh: line 2: 3747 Segmentation fault ./pcsx2
always mean that you miss a bios?
as far as i know that just means that it came across an error, and different lines in the offset and whatnot mean different things.

the lines given when no bios are present are
Code:
* PCSX2 *: ExecuteBios
Offset Oxea000000 invalid. Legit SIGSEGV. Aborting.
pcsx2.sh: line 2: 10155 Bus error ./pcsx2
which is clearly a different error code than he received. And a different fault.
Code:
* PCSX2 *: ExecuteBios Complete

Offset 0x2900000 invalid. Legit SIGSEGV. Aborting.
pcsx2.sh: line 2: 3747 Segmentation fault ./pcsx2

possible things i can think of are he downloaded a bios online from somewhere and it was not a proper version or was corrupt or manipulated in some form.

Or i see the line
Code:
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-7Zm2Bv/org.macosforge.xquartz:0".
rather often in a lot of peoples posts, which i believe is related to having a leopard version on snow leopard, and possibly vice versa.

I could be wrong about some of this as I don't have that much experience in this but i have tried to analyze trends in errors and error codes to understand the causes and solutions and most of the bash does make sense to me since I know a few coding languages.