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Full Version: [Bug Report] Totally Spies: Totally Party [PAL]
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Used r4660 Pcsx2.

The 3D part of this game is completely broken.

Using microVU as VU0 and 1 i get this:
microVU1: Cached Prog = [000] [PC=0000] [List=01] (Cache=0,000%) [0,0mb]
microVU1: Cached Prog = [001] [PC=0010] [List=01] (Cache=0,000%) [0,0mb]
microVU0: Cached Prog = [000] [PC=0000] [List=01] (Cache=0,000%) [0,0mb]
microVU0: Cached Prog = [001] [PC=0140] [List=01] (Cache=0,001%) [0,0mb]
microVU0: M-bit set!
microVU0: M-bit set!
microVU0: Cached Prog = [002] [PC=04c0] [List=01] (Cache=0,014%) [0,0mb]
microVU0 Warning: startPC = 0x2800, cycles = 0x1800
microVU0: Cached Prog = [003] [PC=0800] [List=01] (Cache=0,016%) [0,0mb]
microVU0: T-bit set! (repeats about 80 times)
microVU0: Prog Range Wrap [0800] [-1]
microVU0: Cached Prog = [004] [PC=0040] [List=01] (Cache=0,067%) [0,0mb]
microVU0 Warning: startPC = 0x2800, cycles = 0x1800
microVU0 Warning: startPC = 0x2800, cycles = 0x1800
microVU0 Warning: startPC = 0x2800, cycles = 0x1800
microVU0 Warning: startPC = 0x2800, cycles = 0x1800
microVU0 Warning: startPC = 0x2800, cycles = 0x1800
microVU1: Cached Prog = [002] [PC=0370] [List=01] (Cache=0,030%) [0,0mb]
microVU1: Cached Prog = [003] [PC=03a0] [List=01] (Cache=0,030%) [0,0mb]
microVU1: Cached Prog = [004] [PC=0750] [List=01] (Cache=0,066%) [0,0mb]
microVU1: Cached Prog = [005] [PC=0798] [List=01] (Cache=0,066%) [0,0mb]
microVU1: Cached Prog = [006] [PC=0d48] [List=01] (Cache=0,095%) [0,1mb]
microVU1: Cached Prog = [007] [PC=0348] [List=01] (Cache=0,123%) [0,1mb]
microVU0 Warning: startPC = 0x2800, cycles = 0x1800 (loops infinitely )

Also tried Interpeter Mode and SuperVU with no luck.

When running in EE interpreter mode i got this message right before entering menus:
Cache mode e not impemented
the game hangs after this
Same problem with NTSC version, both hardware and software mode

Tested using latest build (October 3 2014)

[attachment=52645]
Thank you for your report.
This bug report has now been marked as Duplicate since it has been reported already.

This thread will now be closed and moved in the Duplicate/Invalid/rejected bug reports subforum.