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Full Version: Gran Turismo 3 - Mem Leak (Only for fun =P)
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Hi guys! GT3 Mem Leak is a Known Issue above 3x , but here screenshot's of the problem, only for fun =P.

PCSX2 r4903

Configuration:
[Image: 86707273.png]
[Image: 25845008.png]
[Image: 59033675.png]
[Image: 69858668.png]
[Image: 14144828.png]
[Image: 21155255.png]
[Image: 17035899.png]

GSdx Plugin DX11 SSE4.1 (HW)
[Image: 70906868.png]



3x Native:
[Image: 3x1.png]
[Image: 3x2.png]

4x Native:
[Image: 4x1.png]
[Image: 4x2q.png]

5x Native:
[Image: 5x1.png]
[Image: 5x2.png]

6x Native:
[Image: 51161168.png]
[Image: 23311165.png]

Note: Is a issue in the start of the race's/replay's

Nice Mem leak =D.

Salu2 - Darkness Knight
Darkness Knigh Wrote:only for fun

Really! So you are making your PC getting the memory leaked out. The reports not good you know. it could damage your PC.

tick the allow 8-bit texture and use anythign except X Native. This Scaling of X Native usually causes the problem.
(09-30-2011, 09:57 AM)recoder Wrote: [ -> ]Really! So you are making your PC getting the memory leaked out. The reports not good you know. it could damage your PC.

Lol no he won't, it'll just go really slow Tongue2
lol...haha....
Wow 10 GB memleak that's massive nice job GSdx Laugh
This leak increases over time or stay at some point?
Lol I'm surprised 10.6GB
Is there even a chipset that supports that much memory? Laugh
If it does exist do tell me.
Why not get many chips and put them on different slots
(09-30-2011, 03:19 PM)Livy Wrote: [ -> ]This leak increases over time or stay at some point?

Yes, Mem leak only is in some points.....


(10-01-2011, 09:12 AM)Speedy42 Wrote: [ -> ]Lol I'm surprised 10.6GB
Is there even a chipset that supports that much memory? Laugh
If it does exist do tell me.

(10-01-2011, 09:40 AM)recoder Wrote: [ -> ]Why not get many chips and put them on different slots

I have 12GB RAM, and the Chipset is P55, support 16GB (P67 32GB), but, 10.8GB is max use, what remains is for windows........ you know =P.

[Image: lolowh.png]

Salu2 - Darkness Knight

This is not a memory leak by definition though.
It's a massive allocation of resources that do not fit into GPU memory anymore and get swapped out to system ram.
Once the texture cache is cleared as part of the normal GSdx operation, all these allocations get removed.
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