02-28-2012, 12:35 AM
02-28-2012, 01:00 AM
Weird then. The EE rec should be fine ><
02-28-2012, 01:27 AM
Unless he created bugs the same time he fixed 3 and simplified ;p
infact i wouldnt be suprised if the CONST stuff was screwed up because he removed any handling of it.
infact i wouldnt be suprised if the CONST stuff was screwed up because he removed any handling of it.
02-28-2012, 01:59 AM
The error introduced in r4798 was fixed in r4801
But i found the current bug where the game only plays the intro then freezes
Okay lots of Downloads and testing later i can say it works(in game) up too r4820 but does not work with r4822 (only plays intro) r4821 is not available for download but has a pretty long update log
But i found the current bug where the game only plays the intro then freezes
Okay lots of Downloads and testing later i can say it works(in game) up too r4820 but does not work with r4822 (only plays intro) r4821 is not available for download but has a pretty long update log
02-28-2012, 11:22 AM
I was about to say, there is a possability that the bug in 4798 was fixed a few revisions later as hed spotted there were a couple of bugs. Ugh gif rewrite, we will have a look
Can you check one after r4831 just to make sure? again that had bug fixes.
Can you check one after r4831 just to make sure? again that had bug fixes.
02-28-2012, 11:41 AM
It also may need an MTGS flush occasionally, just like 2 other titles I've found. But those were homebrew loaders and buggy to begin with.
Code:
void gsPostVsyncStart()
{
//gifUnit.FlushToMTGS(); // fix homebrew loaders with newGif
CSRreg.SwapField();
GetMTGS().PostVsyncStart();
}
02-28-2012, 12:12 PM
well that makes sense, the frame has to be ready in the GS before it can go on the screen, if its waiting in the ring buffer its no good ;p
02-28-2012, 12:50 PM
Thing is, this shouldn't be needed by proper game code
(Or somesuch, sudo has the details )
(Or somesuch, sudo has the details )
02-28-2012, 01:03 PM
Well in an ideal world, the frame has finished and the mtgs has flushed everything out to the GS already
02-28-2012, 01:04 PM
(02-28-2012, 11:22 AM)refraction Wrote: [ -> ]I was about to say, there is a possability that the bug in 4798 was fixed a few revisions later as hed spotted there were a couple of bugs. Ugh gif rewrite, we will have a lookTried r4832 same problem
Can you check one after r4831 just to make sure? again that had bug fixes.
Same with r4869 +