12-28-2008, 12:55 PM
I am probably not the only one who is annoyed by these bleep sounds in FFXII using the SPU2Ghz sound plugin in PG.
Well of course I could use a different sound plugin but except for the bleep sounds the SPU2Ghz works best for FF XII. So at first I decided to play with the annoying sounds but then I found out that the bug only occurs on certain grounds. Like if you walk in water there is no problem.
So I came up with the idea that maybe if characters are in float state there shouldn't be a bleep sound as well. I loaded a later game save and used float and really the bleep sound was gone.
Now of course you get the float spell later in the game but with the following patch for the US version you can put your characters in permanent float state. Yes it's a cheat but heck the only advantage is that you are now immune to traps but it's better than these bleep sounds all the time. One thing though, the patch only applies to party members so if characters join as guests or supporters it won't affect them .
You could manipulate the values at these adresses to give yourself more good states like Protes, Shell, Haste and so on. But this is not the issue here .
Anyway it will remove the bleep sounds for most of the game except when guest characters join. But then at least only one character will generate this sound. There is a code to give any character in the game the float state but it uses adresses which starts with "4" and these don't work with PCSX2 .
I attached my patch file which has some more patches .
Well of course I could use a different sound plugin but except for the bleep sounds the SPU2Ghz works best for FF XII. So at first I decided to play with the annoying sounds but then I found out that the bug only occurs on certain grounds. Like if you walk in water there is no problem.
So I came up with the idea that maybe if characters are in float state there shouldn't be a bleep sound as well. I loaded a later game save and used float and really the bleep sound was gone.
Now of course you get the float spell later in the game but with the following patch for the US version you can put your characters in permanent float state. Yes it's a cheat but heck the only advantage is that you are now immune to traps but it's better than these bleep sounds all the time. One thing though, the patch only applies to party members so if characters join as guests or supporters it won't affect them .
Code:
Comment=Patchfile 0779FBDB.pnach
Gametitle=Final Fantasy XII [SLUS_209.63] (U)
//Codebreaker Mastercode
patch=1,EE,21780C20,word,03E00008
patch=1,EE,21780C24,word,24020001
//Float state permanently enabled
/Vaan
patch=1,EE,2054A144,word,04000000
//Ashe
patch=1,EE,2054A308,word,04000000
//Fran
patch=1,EE,2054A4CC,word,04000000
//Balthier
patch=1,EE,2054A690,word,04000000
//Penelo
patch=1,EE,2054AA18,word,04000000
//Basch
patch=1,EE,2054A854,word,04000000
You could manipulate the values at these adresses to give yourself more good states like Protes, Shell, Haste and so on. But this is not the issue here .
Anyway it will remove the bleep sounds for most of the game except when guest characters join. But then at least only one character will generate this sound. There is a code to give any character in the game the float state but it uses adresses which starts with "4" and these don't work with PCSX2 .
I attached my patch file which has some more patches .