05-24-2012, 10:30 AM
Hi. I saw some other posts about something similar to this but with no clear answers and the way they described their problem was vague. Anyway, I am having trouble binding my right analog stick. The problem I am having is this:
The triangle, cross, square and circle keys are numbered 0, 1, 2 and 3 when I bind them. The problem is, when I try and bind my right analog stick the up, down, left, and right axis are being read as buttons 0, 1, 2 and 3 as well. So when in a game, pushing up on the right analog results the same as pushing triangle, pushing right results in pushing circle, etc. This hasn't been a problem before and I didn't realize I was having it until I started playing a game that requires me to look around as I play using the right analog.
I think this makes a little more sense than some of the other posts I saw, although they seemed to be having the same problem, it's just difficult to explain. When I use the right analog stick, I need it to rotate the camera view in the game instead of acting as if I'm pressing one of the above mentioned keys instead.
I am using:
Generic "Steelseries" analog controller
Windows 7 Home Premium(64x) sp1
Processor is AMD A8-3800 APU 2400mghz quad cores 8gb RAM
NVIDIA GeForce 550 ti overclocked GPU (i think this uses its own ram, not sure how much it is. dunno much about pcs getting this all from system info)
Newest build of pcsx2 ( many thanks to the creators )
Have tried Lilypad 0.10.0 and ssspsx pad pressure mod 1.7.1
When I bind in lilypad config, the triangle, square, etc. binds are overwritten with my right analog input and vise versa. In ssspsx pad pressure mod, the right analog cannot even be bound if I bind the triangle, square, etc. first and vise versa. Is it my cheapo controller or am I missing something in the configuration?
To put it simply, I don't want my right analog acting as the triangle, square, circle, and cross keys.
Thanks
The triangle, cross, square and circle keys are numbered 0, 1, 2 and 3 when I bind them. The problem is, when I try and bind my right analog stick the up, down, left, and right axis are being read as buttons 0, 1, 2 and 3 as well. So when in a game, pushing up on the right analog results the same as pushing triangle, pushing right results in pushing circle, etc. This hasn't been a problem before and I didn't realize I was having it until I started playing a game that requires me to look around as I play using the right analog.
I think this makes a little more sense than some of the other posts I saw, although they seemed to be having the same problem, it's just difficult to explain. When I use the right analog stick, I need it to rotate the camera view in the game instead of acting as if I'm pressing one of the above mentioned keys instead.
I am using:
Generic "Steelseries" analog controller
Windows 7 Home Premium(64x) sp1
Processor is AMD A8-3800 APU 2400mghz quad cores 8gb RAM
NVIDIA GeForce 550 ti overclocked GPU (i think this uses its own ram, not sure how much it is. dunno much about pcs getting this all from system info)
Newest build of pcsx2 ( many thanks to the creators )
Have tried Lilypad 0.10.0 and ssspsx pad pressure mod 1.7.1
When I bind in lilypad config, the triangle, square, etc. binds are overwritten with my right analog input and vise versa. In ssspsx pad pressure mod, the right analog cannot even be bound if I bind the triangle, square, etc. first and vise versa. Is it my cheapo controller or am I missing something in the configuration?
To put it simply, I don't want my right analog acting as the triangle, square, circle, and cross keys.
Thanks