05-22-2007, 06:31 AM
11-25-2012, 04:41 AM
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 1.0.0 13 11 2012 1.0.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Gets ingame video.
Bugs:
Almost all video and ingame graphics are blank in HW mode. Completely broken graphics in software mode.
Status
Ingame
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 1.0.0 13 11 2012 1.0.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Gets ingame video.
Bugs:
Almost all video and ingame graphics are blank in HW mode. Completely broken graphics in software mode.
Status
Ingame
11-25-2012, 04:04 PM
Hmm, this title works with sVU 1 (and software rendering).
12-01-2012, 05:02 PM
(11-25-2012, 04:04 PM)rama Wrote: [ -> ]Hmm, this title works with sVU 1 (and software rendering).Ahh, seems it does. It never worked on the old VU Rec before, but there you go.
12-01-2012, 05:04 PM
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 13 11 2012 1.1.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status goes from ingame to playable.
Bugs:
Requires SVU1 and software mode on gsdx, otherwise graphics are completely broken.
Status
Playable
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 13 11 2012 1.1.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status goes from ingame to playable.
Bugs:
Requires SVU1 and software mode on gsdx, otherwise graphics are completely broken.
Status
Playable
06-17-2020, 01:25 AM
PC Specs:
CPU: Intel Core i9-9900K @ 4.7GHz
RAM: 16GB DDR4 @ 3200mhz
GPU: Nvidia RTX 2080 8GB
Build Description: v1.7.0-dev-86-gd05b31e91 - Windows
GS: GSdx32-AVX2.dll [GSdx 20200615225226 (MSVC 19.21 AVX2/AVX2) 1.2.0]
PAD: LilyPad.dll [LilyPad (20200615225226) 0.12.1]
SPU2: Spu2-X.dll [SPU2-X 20200615225226 2.0.0]
CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200615225226 0.11.0]
USB: USBnull.dll [USBnull Driver 20200615225226 0.7.0]
FW: FWnull.dll [FWnull Driver 20200615225226 0.7.0]
DEV9: DEV9null.dll [DEV9null Driver 20200615225226 0.5.0]
BIOS Used: USA v02.30(20/02/2008) Console
Emulator preset:
2 – Safe (default)
GSdx Settings:
OpenGL Hardware, Bob tff, Bilinear (PS2), Native resolution, everything else default/recommended
GSdx HW Hacks:
N/A
Speedhacks Used:
N/A
Gamefixes Used:
VU I bit Hack avoid constant recompilation (Crash Team Racing)
Amount of testing done (little/medium/much/completed-game): completed-game
Comments:
Without the “VU I bit Hack avoid constant recompilation (Crash Team Racing)” gamefix the game has severe graphical issues and is unplayable. The framerate is a consistent 60 fps without any stuttering. I also tested on higher resolutions, also with no framerate/stuttering issues. *There is a weird repeating filter over the screen and on some textures, this is especially noticeable with higher resolutions. I do not know if this behavior is intended, or a bug. Unsure if I should rate this as playable or perfect.
Bugs:
None*
Status
Playable
CPU: Intel Core i9-9900K @ 4.7GHz
RAM: 16GB DDR4 @ 3200mhz
GPU: Nvidia RTX 2080 8GB
Build Description: v1.7.0-dev-86-gd05b31e91 - Windows
GS: GSdx32-AVX2.dll [GSdx 20200615225226 (MSVC 19.21 AVX2/AVX2) 1.2.0]
PAD: LilyPad.dll [LilyPad (20200615225226) 0.12.1]
SPU2: Spu2-X.dll [SPU2-X 20200615225226 2.0.0]
CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200615225226 0.11.0]
USB: USBnull.dll [USBnull Driver 20200615225226 0.7.0]
FW: FWnull.dll [FWnull Driver 20200615225226 0.7.0]
DEV9: DEV9null.dll [DEV9null Driver 20200615225226 0.5.0]
BIOS Used: USA v02.30(20/02/2008) Console
Emulator preset:
2 – Safe (default)
GSdx Settings:
OpenGL Hardware, Bob tff, Bilinear (PS2), Native resolution, everything else default/recommended
GSdx HW Hacks:
N/A
Speedhacks Used:
N/A
Gamefixes Used:
VU I bit Hack avoid constant recompilation (Crash Team Racing)
Amount of testing done (little/medium/much/completed-game): completed-game
Comments:
Without the “VU I bit Hack avoid constant recompilation (Crash Team Racing)” gamefix the game has severe graphical issues and is unplayable. The framerate is a consistent 60 fps without any stuttering. I also tested on higher resolutions, also with no framerate/stuttering issues. *There is a weird repeating filter over the screen and on some textures, this is especially noticeable with higher resolutions. I do not know if this behavior is intended, or a bug. Unsure if I should rate this as playable or perfect.
Bugs:
None*
Status
Playable