08-20-2006, 06:45 AM
01-20-2013, 01:06 AM
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs above full speed.
Bugs:
N/A
Status
Playable
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs above full speed.
Bugs:
N/A
Status
Playable
12-25-2014, 05:27 PM
1)Game title: Gran Turismo 3 A-Spec
2)ELF name: SCUS_971.02
3)Game CRC: 85AE91B3
4)Compatibility report:
PC Specs:
CPU: Intel® Core™ i7-4820K CPU @ 3.70 GHz
GPU: Nvidia Geforce GTX 780
Build Description: PCSX2 1.3.0. - Compiled on Dec 23 2014 - Git Rev. 807 - Windows
If other please specify: N/A
BIOS Used: USA v02.30(20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: None/None
Speedhacks Used:
2 - EE's cyclerate by about 33%
All other as recommended
Gamefixes Used:
None
Amount of testing done (little/medium/much/completed-game):
Much over 300 hours
Comments:
The game working fine and has constant 60 FPS even with 2x Scaling under Direct3D11 (Hardware).
Just a little thing sometimes in hardware mode there is little flickering effects for a second.
GSDX Settings:
Direct3D11 (Hardware), Interlacing (Auto), Scaling 2x Native, Enable Shade Boost, Enable FXAA, Texture Filtering, Anisotropic Filtering 16x
Software Mode Setting, Extra Rendering Threads +7, & Edge Anti-aliasing (AA1)
Bugs:
There are no bugs in software mode, but some bloom effect errors in hardware mode on the Smokey Mountain track.
Interesting facts:
Since the svn revision 5721 and you played in custome resolution GSdx crashed when switching between Software/Hardware mode (aka F9) in several svns (Runtime ERROR! -> R6025 -pure virtual function error).
This problem is solved since the PCSX2 v.1.3.0. - Compiled on Dec 14 2014 - Git Rev. 775 -> Commit loggsdx linux: disable std::threadThreads are not killed properly therefore GS crashes on reloading (aka F9) See issue #392
Status
Playable
2)ELF name: SCUS_971.02
3)Game CRC: 85AE91B3
4)Compatibility report:
PC Specs:
CPU: Intel® Core™ i7-4820K CPU @ 3.70 GHz
GPU: Nvidia Geforce GTX 780
Build Description: PCSX2 1.3.0. - Compiled on Dec 23 2014 - Git Rev. 807 - Windows
If other please specify: N/A
BIOS Used: USA v02.30(20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: None/None
Speedhacks Used:
2 - EE's cyclerate by about 33%
All other as recommended
Gamefixes Used:
None
Amount of testing done (little/medium/much/completed-game):
Much over 300 hours
Comments:
The game working fine and has constant 60 FPS even with 2x Scaling under Direct3D11 (Hardware).
Just a little thing sometimes in hardware mode there is little flickering effects for a second.
GSDX Settings:
Direct3D11 (Hardware), Interlacing (Auto), Scaling 2x Native, Enable Shade Boost, Enable FXAA, Texture Filtering, Anisotropic Filtering 16x
Software Mode Setting, Extra Rendering Threads +7, & Edge Anti-aliasing (AA1)
Bugs:
There are no bugs in software mode, but some bloom effect errors in hardware mode on the Smokey Mountain track.
Interesting facts:
Since the svn revision 5721 and you played in custome resolution GSdx crashed when switching between Software/Hardware mode (aka F9) in several svns (Runtime ERROR! -> R6025 -pure virtual function error).
This problem is solved since the PCSX2 v.1.3.0. - Compiled on Dec 14 2014 - Git Rev. 775 -> Commit loggsdx linux: disable std::threadThreads are not killed properly therefore GS crashes on reloading (aka F9) See issue #392
Status
Playable