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Full Version: Bouken Jidai Katsugeki Goemon [SLPM 65014] (J)
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status=5;
version=1.3.0;
console=PS2;
crc=E94C216C;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
PC Specs:

CPU: Intel Core2 Duo E8500 @ 3.16Ghz
GPU: Nvidia GTS 250 512MB

Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41
LilyPad 0.11.0 5403
cdvdGigaherz 0.8.0 5403
USBnull Driver 0.7.0 5484
SPU2-X 2.0.0 5478
DEV9null Driver 0.5.0 5403
FWnull Driver 0.7.0 5484
USA v01.60(07/02/2002) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

No luck, status is unchanged: Still completely broken.

Bugs:

Except for the intro video & music playing, everything is broken & console is full of "(EE pc:0034E4DC) TLB Miss, addr=0x841ca38 [load]" errors...

Status
Menu
PC Specs:

CPU: Intel Core2 Duo E8500 @ 3.16Ghz
GPU: Nvidia GTS 250 512MB

Build Description: PCSX2 28 02 2014 1.3.0 r5919 - Windows
GSdx 5912 SSE41
LilyPad 0.11.0 5822
cdvdGigaherz 0.8.0 5822
USBnull Driver 0.7.0 5822
SPU2-X 2.0.0 5893
DEV9null Driver 0.5.0 5822
FWnull Driver 0.7.0 5484
USA v01.60(07/02/2002) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Int/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Thanks to savestates & Gregory's early TLB Miss support in int mode, I managed to get an 'almost' correct looking menu image... After that, starting a game freezes the emu...

Bugs:
Lots and lots of 'TLB Miss' errors... :-/

Status
Menu
PC Specs:

CPU: Intel Core2 Duo E8500 @ 3.16Ghz
GPU: Nvidia GTS 250 512MB

Build Description: PCSX2 git 20 06 2014 1.3.0 - Windows
GSdx MSVC 18.00, SSE41
LilyPad (0) 0.11.0
cdvdGigaherz (0ll) 0.9.0
USBnull Driver 0.7.0
SPU2-X 2.0.0
DEV9null Driver 0.5.0
FWnull Driver 0.7.0
USA v01.60(07/02/2002) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

Yes

Amount of testing done (little/medium/much/completed-game): medium

Comments:
Thanks to Gregory tlb gamefix, we went from garbage looking 'Menu' to perfect looking 'Ingame' state. That's a first for this game, yeah!!! Biggrin

Menus, realtime intro & saved games loading all work perfectly...

The only... well, big problem remaining is that the game freeze/crash after running for a while or immediatly when trying to load the next map/area... (for example, exiting a building) with new tlb errors:

Code:
EE/iR5900-32 Recompiler Reset
EE: Unrecognized FPU/COP1 op 45454548
EE: Unrecognized FPU/COP1 op 45454545
EE: Unrecognized FPU/COP1 op 45454545
EE: Unrecognized FPU/COP1 op 45444545
EE: Unrecognized FPU/COP1 op 45454544
EE: Unrecognized FPU/COP1 op 45454545
EE: Unrecognized COP0 op 40404445
EE: Unrecognized FPU/COP1 op 47474700
EE: Unrecognized FPU/COP1 op 47474700
EE: Unrecognized COP0 op 40474747
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
Cop2 bad opcode: 49494949
EE: Unrecognized COP0 op 40494049
EE: Unrecognized COP0 op 40494949
EE: Unrecognized COP0 op 40494049
EE: Unrecognized FPU/COP1 op 47404949
EE: Unrecognized FPU/COP1 op 47474747
EE: Unrecognized FPU/COP1 op 47474747
EE: Unrecognized FPU/COP1 op 45454545
branch 55554848 in delay slot!
EE: Unrecognized op 7070707
EE: Unrecognized op 7070707
EE: Unrecognized op 7070707
EE: Unrecognized op 7070707
EE: Unrecognized op 7070707
EE: Unrecognized op 7070707
EE: Unrecognized op 7070707
EE: Unrecognized op 7070707
EE: Unrecognized FPU/COP1 op 44363644
EE: Unrecognized FPU/COP1 op 47364444
EE: Unrecognized FPU/COP1 op 44363647
branch 52525252 in delay slot!
branch d0d0e14 in delay slot!
(EE pc:042C5030) TLB Miss, addr=0x42c5030 [load]
(EE pc:042C5030) TLB Miss, addr=0x42c5030 [load]

I guess there's still some work to do for the game to be stable, but as it never showed any 3D before, that's already a big archievement!!Smile

Bugs:

Status
Ingame
Here's a full-HD video from the intro...
I think that's a first for this game so thanks to Gregory for his work!!! Wink

https://www.youtube.com/watch?v=layO-AieQsM
Nice... I'll have to try that... Biggrin
PC Specs:

CPU: Intel Core2 Duo E8500 @ 3.16Ghz
GPU: Nvidia GTS 250 512MB

Build Description: PCSX2 git 02 12 2014 1.3.0 - Windows
GSdx MSVC 18.00, SSE41 0.1.16
LilyPad (0) 0.11.0
cdvdGigaherz (0ll) 0.9.0
USBnull Driver 0.7.0
SPU2-X 2.0.0
DEV9null Driver 0.5.0
FWnull Driver 0.7.0
USA v01.60(07/02/2002) Console
Int and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

No

Amount of testing done (little/medium/much/completed-game): medium

Comments:
Indeed... It is now booting & displaying correctly when using EE interpreter (slow fps, of course).
Now, the loading of a new area works OK and you can visite new locations, enter shops... etc...

It's all good... except the game still crashes after a short while... (generally speaking, around 2-5 minutes ingame).
But yeah... some nice progress...Smile

Bugs:

Status
Ingame
Since the game is a Konami and the fault is the game crash after a few minutes and is similar to other Konami games Tour de France and others you can try to use the Gsdx 1285 to make it work
>Gregory
You didn't commit your gamefix modifications to the latest build, did you?
It still seems to crash when loading new areas with the recompiler ON...
>Gregory
Ah ah, don't worry, I won't rush you...
I was just asking because you mentionned your fixes... Wink

Anyway, does that mean it potentialy fixes TLB miss in other games too? Or was your fix specific to this game...?
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