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Full Version: Mercenaries 2 - World in Flames [SLUS 21650] (U)
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status=5;
version=1.7.0;
console=PS2;
crc=D14CB5F0;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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PC Specs:

CPU: Intel Core 2 Duo E6750 @ 2.66 Ghz
GPU: Nvidia GTX 260 896MB

Build Description: PCSX2 1.1.0 r5754- Windows
GSdx r5752 SSSE3
LilyPad 0.11.0 r5403
cdvdGigaherz 0.8.0 r5692
USBnull Driver 0.7.0 r5684
SPU2-X 2.0.0 r5733
DEV9null Driver 0.5.0 r5684
FWnull Driver 0.7.0 r5684
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:

Game works alright (a bit slow) in Gsdx Software mode.

Bugs:

Just like the first game of Mercenaries series this one also suffers from Gsdx HW mode issues. Menus are absent in Gsdx HW mode. Also once ingame HW mode seems to be suffering from massive memory leak and almost hangs my pc. Use Gsdx software mode as most of the textures are missing with HW mode anyway due to some sort of lighning effect.

Status
Playable
CPU: AMD Ryzen 5 3600
GPU: NVIDIA GeForce GTX 1660

Build Description: PCSX2 Nightly 1.7.2301

Graphics Settings: Direct3D 11, default settings
Speedhacks Used: INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, MTVU
EE/IOP: Default
VUs: Default
Gamefixes Used: None
Amount of Testing: Short
BIOS: USA 1.60

Comments: Maintains 60 FPS in hardware, but has large, glitchy shadows everywhere. Software mode hovers around an 80-90% framerate when particularly active moments are occcuring. 

Status: Playable