09-08-2005, 07:05 PM
12-18-2012, 06:20 PM
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 16 12 2012 1.1.0 r5480- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs near full speed.
Bugs:
N/A
Status
Playable
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 16 12 2012 1.1.0 r5480- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs near full speed.
Bugs:
N/A
Status
Playable
09-11-2014, 09:08 PM
PC Specs:
CPU: Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
GPU: AMD Radeon HD 5850 1024MB
Build Description: PCSX2 1.3.0 Git 2014/08/30 (v1.21-549) - Windows
GSdx 0.1.16 SSE41
LilyPad 0.11.0
SPU2-X 2.0.0
cdvdGigaherz 0.9.0
USBnull Driver 0.7.0
FWnull Driver 0.7.0
DEV9null Driver 0.5.0
BIOS Used: US v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Defaults + MTVU (Multi-Threaded microVU1)
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): completed-game
Comments:
Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution.
The blue sun texture in the sky appears pixelated. This happen with any resolution other than native. You can fix this if you change the Texture Filtering in GSDX plugin to checked. By default is grayed.
Bugs:
In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine.
Status
Playable
CPU: Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
GPU: AMD Radeon HD 5850 1024MB
Build Description: PCSX2 1.3.0 Git 2014/08/30 (v1.21-549) - Windows
GSdx 0.1.16 SSE41
LilyPad 0.11.0
SPU2-X 2.0.0
cdvdGigaherz 0.9.0
USBnull Driver 0.7.0
FWnull Driver 0.7.0
DEV9null Driver 0.5.0
BIOS Used: US v02.00(14/06/2004) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Defaults + MTVU (Multi-Threaded microVU1)
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): completed-game
Comments:
Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution.
The blue sun texture in the sky appears pixelated. This happen with any resolution other than native. You can fix this if you change the Texture Filtering in GSDX plugin to checked. By default is grayed.
Bugs:
In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine.
Status
Playable
anonuser
03-26-2021, 10:03 PM
deleted.
04-11-2021, 08:02 PM
PC Specs:
CPU: Intel® Core i5-9600KF CPU @ 3.70GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-dev-1185
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL, Binilear (PS2), 3x Native, High Blending Accuracy, 2xAnisotropic Filtering, Mipmapping: Basic, DATE: Full
GSdx HW Hacks: Special (Texture),
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): complete-game
Comments:
when playing with hardware renderer upscaled you need to turn half-pixil offset hack to Special(Texture) to remove verticle liness. i experienced occational frame dips. There's also green along the nets of the ship at the beginning of the game. this is just a consequence of upscaling. they go away on software renderer.
Bugs:
Status
Perfect
CPU: Intel® Core i5-9600KF CPU @ 3.70GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-dev-1185
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL, Binilear (PS2), 3x Native, High Blending Accuracy, 2xAnisotropic Filtering, Mipmapping: Basic, DATE: Full
GSdx HW Hacks: Special (Texture),
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): complete-game
Comments:
when playing with hardware renderer upscaled you need to turn half-pixil offset hack to Special(Texture) to remove verticle liness. i experienced occational frame dips. There's also green along the nets of the ship at the beginning of the game. this is just a consequence of upscaling. they go away on software renderer.
Bugs:
Status
Perfect
05-31-2021, 04:26 PM
DELETED