11-03-2006, 10:46 PM
12-13-2012, 04:10 PM
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 13 11 2012 1.1.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs near full speed.
Bugs:
N/A
Status
Playable
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 13 11 2012 1.1.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs near full speed.
Bugs:
N/A
Status
Playable
03-24-2014, 05:43 PM
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 23 03 2014 1.2.0 r5927 - Windows
GSdx 5932 SSE41 [23 03 2014]
LilyPad 5822 0.11.0 [28 02 2014]
cdvdGigaherz 5822 0.8.0 [28 02 2014]
USBnull Driver 5822 0.7.0 [28 02 2014]
SPU2-X 5893 2.0.0 [28 02 2014]
DEV9null Driver 5822 0.5.0 [28 02 2014]
FWnull Driver 5822 0.7.0 [28 02 2014]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status goes from playable to ingame. Quick races run just fine, but choosing a story mode hangs and hits TLB miss errors.
Bugs:
N/A
Status
Ingame
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 23 03 2014 1.2.0 r5927 - Windows
GSdx 5932 SSE41 [23 03 2014]
LilyPad 5822 0.11.0 [28 02 2014]
cdvdGigaherz 5822 0.8.0 [28 02 2014]
USBnull Driver 5822 0.7.0 [28 02 2014]
SPU2-X 5893 2.0.0 [28 02 2014]
DEV9null Driver 5822 0.5.0 [28 02 2014]
FWnull Driver 5822 0.7.0 [28 02 2014]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status goes from playable to ingame. Quick races run just fine, but choosing a story mode hangs and hits TLB miss errors.
Bugs:
N/A
Status
Ingame
06-24-2015, 04:31 PM
Compatibility Report
(Direct3D9 Test)
CPU: Intel Core 2 Duo T9300 @ 2.5 GHz
GPU: NVidia Quadro FX 3600M 512 MB
Build Description: PCSX2 Feb 03 2014 1.2.1 (r5875) -Windows XP SP3
GS: GSdx 5875 (MSVC 18.00, SSE41) 0.1.16
PAD: LilyPad svn (r5822) 0.11.0
SPU2: SPU2-X r5830 2.0.0
BIOS: USA v02.20 (10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks:
Default/Recommended speedhacks.
Gamefixes:
Skipdraw set to 1. Fixes white screen in-game. Enabling Alpha Correction works, too.
Amount of testing done (little/medium/much/completed game):
Much
Bugs (hardware):
1.) The 3D vehicle model in "Pre-Race" does not render correctly.
2.) When in-game, vehicle shadows do not render.
3.) When viewing your garage, the player and vehicle does not appear correctly, sometimes not at all.
Comments:
The game runs flawlessly in software mode.
Status:
Playable
EDIT: Apparently, most of the graphical bugs occur in Direct3D9 Hardware mode. Direct3D10 looks pretty good, will make a new report soon.
(Direct3D9 Test)
CPU: Intel Core 2 Duo T9300 @ 2.5 GHz
GPU: NVidia Quadro FX 3600M 512 MB
Build Description: PCSX2 Feb 03 2014 1.2.1 (r5875) -Windows XP SP3
GS: GSdx 5875 (MSVC 18.00, SSE41) 0.1.16
PAD: LilyPad svn (r5822) 0.11.0
SPU2: SPU2-X r5830 2.0.0
BIOS: USA v02.20 (10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks:
Default/Recommended speedhacks.
Gamefixes:
Skipdraw set to 1. Fixes white screen in-game. Enabling Alpha Correction works, too.
Amount of testing done (little/medium/much/completed game):
Much
Bugs (hardware):
1.) The 3D vehicle model in "Pre-Race" does not render correctly.
2.) When in-game, vehicle shadows do not render.
3.) When viewing your garage, the player and vehicle does not appear correctly, sometimes not at all.
Comments:
The game runs flawlessly in software mode.
Status:
Playable
EDIT: Apparently, most of the graphical bugs occur in Direct3D9 Hardware mode. Direct3D10 looks pretty good, will make a new report soon.
08-14-2015, 06:00 AM
Compatibility Update
(Direct3D9 Test)
PC Specs:
CPU: Intel Core 2 Duo T9300 @ 2.5 GHz
GPU: NVidia Quadro FX 3600M 512 MB
Build Description: PCSX2 Aug 4 2015 1.3.1 Git (877-g36554c3) -Windows XP SP3
BIOS: USA v02.20 (10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks:
Default/Recommended speedhacks.
Gamefixes:
Skipdraw set to 1. Fixes white screen in-game. Enabling Alpha Correction works, too.
Amount of testing done (little/medium/much/completed game):
Much
Bugs (Hardware):
Unchanged.
4.) [NEW] If you have mVU Flag Hack enabled, some textures like buildings and bridges stretch across the screen. The bug does not appear when the Hack is disabled. (note: this also happens in ATV 3)
Comments:
Status unchanged. Game runs great.
NOTE #1: Expect major framerate drops on map "Australia 02". I believe it is something related to the crane.
Someone should test this on OpenGL.
Status:
Playable
(Direct3D9 Test)
PC Specs:
CPU: Intel Core 2 Duo T9300 @ 2.5 GHz
GPU: NVidia Quadro FX 3600M 512 MB
Build Description: PCSX2 Aug 4 2015 1.3.1 Git (877-g36554c3) -Windows XP SP3
BIOS: USA v02.20 (10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks:
Default/Recommended speedhacks.
Gamefixes:
Skipdraw set to 1. Fixes white screen in-game. Enabling Alpha Correction works, too.
Amount of testing done (little/medium/much/completed game):
Much
Bugs (Hardware):
Unchanged.
4.) [NEW] If you have mVU Flag Hack enabled, some textures like buildings and bridges stretch across the screen. The bug does not appear when the Hack is disabled. (note: this also happens in ATV 3)
Comments:
Status unchanged. Game runs great.
NOTE #1: Expect major framerate drops on map "Australia 02". I believe it is something related to the crane.
Someone should test this on OpenGL.
Status:
Playable
10-21-2015, 03:51 AM
I've upgraded my OS, now I can test in Direct3D10.
Compatibility Report
(Direct3D10 Test)
PC Specs:
CPU: Intel Core 2 Duo T9300 @ 2.5 GHz
GPU: NVidia Quadro FX 3600M 512 MB
Build Description: PCSX2 Oct 20 2015 1.3.1 Git (1284-g2a21224) -Windows 7 32-Bit
BIOS: USA v02.20 (10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks:
Default/Recommended speedhacks.
Gamefixes:
Skipdraw set to 1. Fixes one bug, causes another. (Continue reading)
Amount of testing done (little/medium/much/completed game):
Much
Bugs (Hardware):
1.) When viewing your character in the Garage, the character is nothing but a white blob. Setting skipdraw to 1 fixes this, but seems to do funky stuff to the vehicle. However, everything looks well in-game.
Comments:
I've edited the previous reports to make them a little less confusing... ish.
NOTE #1: Expect major framerate drops on Story-Mode map "Australia_02".
Someone should test this on OpenGL
Status:
Playable
Compatibility Report
(Direct3D10 Test)
PC Specs:
CPU: Intel Core 2 Duo T9300 @ 2.5 GHz
GPU: NVidia Quadro FX 3600M 512 MB
Build Description: PCSX2 Oct 20 2015 1.3.1 Git (1284-g2a21224) -Windows 7 32-Bit
BIOS: USA v02.20 (10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks:
Default/Recommended speedhacks.
Gamefixes:
Skipdraw set to 1. Fixes one bug, causes another. (Continue reading)
Amount of testing done (little/medium/much/completed game):
Much
Bugs (Hardware):
1.) When viewing your character in the Garage, the character is nothing but a white blob. Setting skipdraw to 1 fixes this, but seems to do funky stuff to the vehicle. However, everything looks well in-game.
Comments:
I've edited the previous reports to make them a little less confusing... ish.
NOTE #1: Expect major framerate drops on Story-Mode map "Australia_02".
Someone should test this on OpenGL
Status:
Playable