..:: PCSX2 Forums ::..

Full Version: Unison [SLPS 25010] (J)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
status=5;
version=1.1.0;
console=PS2;
crc=b937d335;
img_t=1152551534j016;
img_f=1152551524j016;
wikiurl=Link;
Code:
empty
PC Specs:

CPU: Intel Core2 Duo E8500 @ 3.16Ghz
GPU: Nvidia GTS 250 512MB

Build Description: PCSX2 19 04 2013 1.1.0 r5617- Windows
GSdx 5620 SSE41
LilyPad 0.11.0 5403
cdvdGigaherz 0.8.0 5403
USBnull Driver 0.7.0 5484
SPU2-X 2.0.0 5559
DEV9null Driver 0.5.0 5403
FWnull Driver 0.7.0 5484
USA v01.60(07/02/2002) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Still playable...

Bugs:

While trying to record some HD replay, I noticed a freaky bug with GSdx: with normal GSdx mode, the characters' pupils are flickering some black blocks, giving them an evil look... Tongue
With Alpha Correction (FBA) enabled, this bug is fixed but then characters' shadows & halos are blocky...

Maybe I'm wrong but it looks like this pupils problem is more a misaligned texture than an alpha bug... (other hardware hacks don't fix it either)

If some GSdx dev want to give this a try, here's a savestate done just before a zoom on the blonde girl's face:
https://mega.co.nz/#!RAsBkBqC!OWkDGDzZQI...jekBSa-kiw

Status
Playable