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Full Version: Final Fantasy XII [SLPM 66320] (J)
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status=5;
version=1.5.0;
console=PS2;
crc=280AD120;
img_t=1236085868j08;
img_f=1236085864j08;
wikiurl=Link;
Code:
empty
PC Specs:

CPU: Intel Core i7-4930MX @3.00GHz
GPU: Nvidia GTX 780M 4GB

Build Description: PCSX2 1.1.0.0 (svn) Jan 12, 2014
If other please specify:
GSDX 0.1.16 AVX
SPU2-X 2.0.0
cdvdGigaherz (r0) 0.8.0
USBnull Driver r0 0.7.0
FWnull Driver r0 0.7.0
DEV9null Driver r0 0.5.0

BIOS Used: USA v01.60 (07/02/2002)

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:

On initial load before scene on screen is shown, sound is choppy. Fine afterwards unless you have a lesser powered machine and then it can get choppy on every area change.

Basche's flame purge requires a high powered desktop processor, a laptop/desktop 6+ core processor, or more than 4gb of gddr5 ram in order for that scene not to lag tremendously on hardware mode. Alternatively, you can use GSDX's skipdraw = 1, but that will get rid of the heat haze effect in similar scenes.

Bugs:

All Famfrit and Phoenix boss fights have bad shadows in hardware mode.

Status
Playable

http://imagizer.imageshack.us/v2/800x600...8/zf3q.jpg
Using the GTX 880M didn't work for speeding the flame purge scene up. So only powerful desktop processors will get the job done (if the effects are wanting to be kept).
PC Specs:

CPU: AMD FX™-6100 Six-Core Processor 3.30 GHz
GPU: Radeon R9 380X 4GB

Build Description: v1.5.0-dev-1894-g726f9d5 (2017-02-18)
If other please specify:
GSdx32-sse4 1.1.0
SPU2-X 2.0.0

cdvdGigaherz 0.11.0
USBnull Driver 0.7.0
FWnull Driver 0.7.0
DEV9null Driver 0.5.0

FF XII IZJS Eng Patched 60fps, sometimes it drops to 40fps, when the camera is turned on the distant location.
Possible as some fixed a driver?