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Full Version: Ape Escape 3 [SCUS 97501] (U)
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status=5;
version=1.5.0;
console=PS2;
crc=7571AAEE;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 06 02 2013 1.1.0 r5546- Windows
GSdx 5542 SSE41 [03 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [05 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status goes from ingame to playable. Runs at full speed.

Bugs:

N/A

Status
Playable
1)Game title: Ape Escape 3 [SCUS 97501] (U)
2)ELF name:
3)Game CRC:
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz/i5 @ 2.8GHz (8MB)
GPU: Nvidia GTX750ti 2GB/GT630 2GB
RAM: 8-16GB/4-10GB
 
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
Switch to GSdx software rendering when FMV plays
 
GSDX:
Nvidia GTX750ti 2GB | Direct3D11 (Hardware)  | Interlacing=auto
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off | CRC Hack = Full
Enable HW Hacks | MSAA 16x | Skipdraw 4
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
Enable Debug Option | Show In console
DMA Operations | AutoDMA Operations | Buffer Over/Underruns | ADPCM Cache statistics | Log DMA Writes | Dump Core and voice State | Dump Memory Contents
 
Amount of testing done (little/medium/much/completed-game): Much
 
Comments:
N/A
 
Justification info. for clarification.
Game runs great.
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance while software mode].
> PCSX2Bonus V2.0.0.2 is recommend for saving the config per game.
In case, If the above config is not suited for ur PC, just manipulate to “default”.
* EE Cyclerate 0 | VU Cycle Stealing 0.
* GSDX | Native.
 
Bugs:
# Environment/graphic glitches.   Fixed by; Skipdraw 4
# Dark cut-scenes.                      Fixed by; Gamesfixes “Switch to GSdx software rendering when FMV plays (Recommend!!)
                                                 OR           “Native” for Internal Resolution. (HD quality is degraded).

Status
Playable 100%
1)Game title: Ape Escape 3 [SCUS 97501] (U)
2)ELF name: 
3)Game CRC: 
 

PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
 
Build Description: PCSX2 1.5.0 [dev-1909 Win (10, 64x)]
GSdx MSVC 19.00 SSE41 [26 02 2017] 
LilyPad 0.12.0 [26 02 2017]
SPU2-X 2.0.0 [26 02 2017]
cdvdGigaherz 0.11.0 [26 02 2017]
USBnull Driver 0.7.0 [26 02 2017]
FWnull Driver 0.7.0 [26 02 2017]
DEV9null Driver 0.5.0 [26 02 2017]

 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
 
GSDX:
Nvidia GTX750ti 2GB | OpenGL (Hardware)  | Interlacing=auto
Large Framebuffer | 2xNative | Texture Filtering= Bilinear (Forced) | MipMapping (Ins) = off | Anisotropic = off | CRC Hack = Full
Enable HW Hacks | Skipdraw 4 | Unscale Point Line
Accurate Date | Blending Unit Accuracy = Medium
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix 
 
Amount of testing done (little/medium/much/completed-game): Much
 
Comments:
Game runs great.
 
Bugs:
# Environment/graphic glitches.   Fixed by; Skipdraw 4
# Dark cut-scenes.                      Fixed by; OpenGL (Hardware) | Unscale Point Line  (Very Effective)
                                                 OR            Gamesfixes “Switch to GSdx software rendering when FMV plays.
                                                 OR           “Native” for Internal Resolution. (HD quality is degraded).


Status
Playable