11-17-2006, 08:20 PM
05-25-2020, 09:40 PM
PC Specs:
CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB
Build Description: PCSX2 1.7.0-dev-43 (Windows 7 SP1)
If other please specify: N/A
BIOS Used: Europe v02.30(20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, 4x Native, Bilinear (PS2) Texture Filtering, Texture Filtering of Display (Disabled)
GSdx HW Hacks: None
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done: little
Comments:
Game menus and gameplay outside battles work fine. But when enemies appear in the view, the speed drops by more than 50%, so it’s very painful and uncomfortable to fight (that is, to engage in the main part of gameplay). Speedhacks, changing the render API and mode do not help (or rather, they do it at the level of statistical error).
Bugs:
* Very serious drawdowns of speed.
* Graphic artifacts in some cutscenes on the engine:
** Ordinary garbage artifacts.
** One eighth of the cutscene (on the left edge) is updated with a lag.
* Game may freeze if put it on a long pause while FMV playing.
Status
Ingame
CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB
Build Description: PCSX2 1.7.0-dev-43 (Windows 7 SP1)
If other please specify: N/A
BIOS Used: Europe v02.30(20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, 4x Native, Bilinear (PS2) Texture Filtering, Texture Filtering of Display (Disabled)
GSdx HW Hacks: None
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done: little
Comments:
Game menus and gameplay outside battles work fine. But when enemies appear in the view, the speed drops by more than 50%, so it’s very painful and uncomfortable to fight (that is, to engage in the main part of gameplay). Speedhacks, changing the render API and mode do not help (or rather, they do it at the level of statistical error).
Bugs:
* Very serious drawdowns of speed.
* Graphic artifacts in some cutscenes on the engine:
** Ordinary garbage artifacts.
** One eighth of the cutscene (on the left edge) is updated with a lag.
* Game may freeze if put it on a long pause while FMV playing.
Status
Ingame
05-09-2022, 10:27 PM
I will do more tests in this game to get sure about status changes