1)Game title-World Rally Championship 3
2)ELF name
LPM 65583
3)Game CRC-C4467D30
Compatibility report:Work fine.
PC Specs:
CPU: I5 3330
GPU: HD radeon 6850
Build Description: PCSX2 1.3 Git 28 of May Release Pack - Windows
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Standard Speedhackers
Gamefixes Used:
Amount of testing done (little/medium/much/completed-game):
Medium
Comments:
Bugs:Hangs during loading screen.Or shortily in game,Patch not solve.
Status
In Game
PC Specs:
CPU: Intel Core i5-4670 @ 3.4GHz
GPU: ATI Radeon HD 2600 Pro 512MB
Build Description: PCSX2 1.5.0 3334 - Windows 7 SP1
If other please specify: N/A
BIOS Used: Japan v01.50(18/01/2001) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: Direct3D 11 Software, Bilinear (PS2) Texture Filtering.
GSdx HW Hacks: None
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done: little
Comments:
Intro movie and main menu works fine. Gameplay has a constant drawdowns of speed (sometimes up to 50%) and hihgly broken graphics. You can play (at least I could finish race), but only to patient individuals who do not suffer from epilepsy.
Bugs:
* Large and flickering graphics artifacts.
* Gameplay not work in full speed.
Status
Ingame
PC Specs:
CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB
Build Description: PCSX2 1.5.0 3334 - Windows 7 SP1
If other please specify: N/A
BIOS Used: Japan v01.50(18/01/2001) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, 3x Native, Bilinear (PS2) Texture Filtering.
GSdx HW Hacks: None
Speedhacks Used:
INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU
Gamefixes Used:
Automatic
Amount of testing done: middle
Comments:
* There are small graphic artifacts.
* Even with 4 enabled speedhacks, the gameplay have drawdowns of speed.
Bugs:
* Lines on the HUD elements.
* Some elements of the environment (e.g. bushes, barrels and pillars of fences) can appear before our eyes.
* FMV (like credits) corrupted by vertical lines and shaking like interlacing video even with enable deinterlace.
* One-color strip on a long distance from the car, moves simultaneously with it (You may notice how this distorts the colors of the trees on the screenshot "Gameplay 2").
Status
Playable