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Full Version: World Rally Championship 3 [SLPM 65583] (J)
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status=5;
version=1.5.0;
console=PS2;
crc=c4467d30;
img_t=1152130919j015;
img_f=1152130898j015;
wikiurl=Link;
Code:
gametitle=World Rally Championship 3 [SLPM 65583] (J)
comment= patch by Nachbrenner
//Skip sceIpuSync
patch=1,EE,0027c808,word,03e00008
1)Game title-World Rally Championship 3
2)ELF nameWackoLPM 65583
3)Game CRC-C4467D30
Compatibility report:Work fine.

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 Git 28 of May Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Medium


Comments:

Bugs:Hangs during loading screen.Or shortily in game,Patch not solve.

Status

In Game
PC Specs:

CPU: Intel Core i5-4670 @ 3.4GHz
GPU: ATI Radeon HD 2600 Pro 512MB

Build Description: PCSX2 1.5.0 3334 - Windows 7 SP1
If other please specify: N/A

BIOS Used: Japan v01.50(18/01/2001) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: Direct3D 11 Software, Bilinear (PS2) Texture Filtering.

GSdx HW Hacks: None

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done: little

Comments:

Intro movie and main menu works fine. Gameplay has a constant drawdowns of speed (sometimes up to 50%) and hihgly broken graphics. You can play (at least I could finish race), but only to patient individuals who do not suffer from epilepsy.

Bugs:

* Large and flickering graphics artifacts.
* Gameplay not work in full speed.

Status
Ingame
PC Specs:

CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB

Build Description: PCSX2 1.5.0 3334 - Windows 7 SP1
If other please specify: N/A

BIOS Used: Japan v01.50(18/01/2001) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, 3x Native, Bilinear (PS2) Texture Filtering.

GSdx HW Hacks: None

Speedhacks Used:

INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU

Gamefixes Used:

Automatic

Amount of testing done: middle

Comments:

* There are small graphic artifacts.
* Even with 4 enabled speedhacks, the gameplay have drawdowns of speed.

Bugs:

* Lines on the HUD elements.
* Some elements of the environment (e.g. bushes, barrels and pillars of fences) can appear before our eyes.
* FMV (like credits) corrupted by vertical lines and shaking like interlacing video even with enable deinterlace.
* One-color strip on a long distance from the car, moves simultaneously with it (You may notice how this distorts the colors of the trees on the screenshot "Gameplay 2").

Status
Playable