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Full Version: Impossible blend for D3D: (Cd - Cs) * As + Cd
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i have this problem can any 1 fix that ? or help me plz


Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.00(14/06/2004) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.88;1
(SYSTEM.CNF) Software version = 1.20
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_203.88;1) Game CRC = 0x7B8C3A7B, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.88;1
(SYSTEM.CNF) Software version = 1.20
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.88;1
(SYSTEM.CNF) Software version = 1.20
(SYSTEM.CNF) Disc region type = NTSC
Impossible blend for D3D: (Cd - Cs) * As + Cd
Just as it says, impossible blend is impossible. Is simply letting you know.
Some ps2 graphics can't be converted into a direct3d equivalent since no method exists in current hardware, usually it doesn't hurt the game to much though.

if you do have problems you can try software mode with F9
"since no method exists in current hardware"

since no method exists in current DirectX

DirectX is the limitation, The hardware itself when accessed directly can do a lot more stuff than the current windows api's allows.
Well there are ways round this but we haven't implemented them. Don't expect anything soon.
Does openGl have the same limitations?
Yes, it does.
the official OpenGL icd's do have these limits, but extension libraries can be implemented to expose features the drivers don't.

actually i think that was one of the selling points of opengl 4.1
(07-01-2012, 03:11 AM)Squall Leonhart Wrote: [ -> ]the official OpenGL icd's do have these limits, but extension libraries can be implemented to expose features the drivers don't.

actually i think that was one of the selling points of opengl 4.1

As we all know:

Direct X - Lame.
OPENGL - The coolness.

And don't let anyone tell you otherwise. Don't be fooled by all the sweet-ass graphics. Direct X is made from a potent mix of arse, failure, and the tears of kicked puppies.
Isn't DirectX sort of more "pre-made" to give game developers an easier time making things wheras OpenGL is more flexible and less problematic but more work?

Or I'm completely off?

Pre-made probably not the best description... Like certain graphical implementations are already there and all the developers have to do is tinker it to their liking. Rather than them making their own development language from scratch. I think...
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